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rxi

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TimestampSince previousGamerxi's comment
Aug 28 20:08:00 They Are Coming! Couldn't find the option to invert the mouse, did I miss it somewhere?
Aug 29 12:42:00 16h 34m Complexitivity You're the first fps entry I've tried that lets me invert the mouse controls. Thanks for realising that people who prefer inverted exist!
Aug 29 14:53:00 2h 11m The Erebus and the Terror Really liked this game at the beginning. It set a solid atmosphere and the mystery of what was going on encouraged me to continue playing. I unfortunately ended up getting frustrated after wandering around for a while and despite trying a few things to progress I concluded that what I was thinking wasn't the "correct" way of moving forward in the story or I just wasn't phrasing what I wanted to do properly. Having no more ideas of what I could possibly do given the items I had, I decided to give up. <br/> <br/>I may return and try the game later on, since it does pose a good mystery. I also quite liked what I felt it was foreshadowing and did find it enjoyable up to the point where I got completely stuck.
Aug 30 09:13:00 18h 20m Temple of Evolution As others have mentioned the game looked great, but unfortunately the lack of option to invert the mouse made it incredibly awkward for me to play, and by the time I got to the third level it ended up annoying enough to give up. <br/> <br/>Not providing an option to invert the mouse seems to be an on going theme, I've encountered only one entry which does let you do it. To get an idea of how it feels (assuming you're a naturally uninverted-mouse person), try playing a game with mouse inversion turned on.
Aug 30 21:22:00 12h 09m How evolution really works? Both fun AND educational.
Aug 31 20:01:00 22h 39m Influenza Really enjoyed this one, it felt like quite an interesting and novel idea. As if I was some kind of ethereal being, influencing the tiniest aspects of the world to eventually make the right person ill, I would have been altering their fate and putting into motion a chain of events that would eventually lead to my desired outcome-- whatever that may have been. Was I playing as a malicious being or putting into place the stepping stones to better fortune for these office workers? Only time could tell... <br/> <br/>Unfortunately I didn't manage to make it all the way through, quitting on level four. Though I did like the laid back and patient approach to the game, I found the slow slow camera control frustrating, as well as the fact that the entire office building wasn't in a single view despite the pixels being as big as my face. <br/> <br/>I quite liked the graphics, the walking animation on the legs seemed quite exaggerated and comical. Overall, nice work @Miltage
Aug 31 20:48:00 47m 00s Advancer When I opened the game I thought something had went wrong, until I flicked back to this page and realised that's what the game looks like when it starts! You probably would have been better having some sort of menu at the start if I wasn't the only one who made that mistake! <br/> <br/>I quite liked your graphics and the idea for the game (I recall seeing this concept somewhere else before, but a bit more played out). I notice you used the NES palette for the NES era, but (for future reference on making nes-esque graphics) you display too many colours from the palette in too small of an area for it to be realistic. <br/> <br/>I felt the levels were nicely laid out through out, though I found the music to be annoyingly repetitive. The game felt relatively fleshed out for a 48hours, with a nice range of tiles making up the levels. I liked that it actually had an ending and a boss battle!
Aug 31 21:37:00 49m 00s Monkey Bowling I found your game excellent. The world felt large and the levels seemed clever, the monkey sprites were cute and the platforming felt solid (I'm amazed how many other entries have got this so devastatingly wrong). I got an almost "Jill of The Jungle" (Epic Games, 1992) vibe from the game, mainly, I think, from the level design. <br/> <br/>I liked the fact that irreversibly messing up a level was implemented into the gameplay. The restart key becoming an essential component of the game, as opposed to a fail safe. I felt it gave the game an extra layer of depth, almost as if you were using it to transverse back through time with a gained asset: The knowledge of a tangent future. <br/> <br/>The game felt as if it ended sooner than it should have, and the three evolutions happening so rapidly in succession gave a feeling of rushed incompleteness in the game. Saying this, I appreciate this was a 48 hour game, and the difficulties that brings with it. If you continued to develop this game any further I'd no doubt play the "extended edition". <br/> <br/>I liked the commentary implied by the forth evolutionary stage. When I first saw the pins I certainly wasn't expecting to be knocking them down like that. <br/> <br/> <br/>On a side note, I think I may have found a bug where you can fall off the side of the world on the right edge of this screen: <br/> <br/>http://i.imgur.com/cCWxh.png
Aug 31 23:01:00 1h 24m Targeted Evolution Digging this one. Liking the sharp and colourful 1:1 pixel art, I haven't seen any other entries with a similar look as of yet. The amount of detail put into the graphics with a complete lack of effort to add any animations adds to the games humour. The movement feels a little hyperactive, but isn't dodgy in a way which makes the game irritating. <br/> <br/>The dialogue was quirky and felt like a personification of the internet, it made me laugh in places. I especially liked the little poker face on the idiot protagonist's dialogue avatar: <br/> <br/>http://i.imgur.com/QU7W0.png <br/> <br/> <br/>There were a few minor bugs in a couple of places but nothing that really spoilt the game. I did find the card selection menu incredibly annoying, and found myself flicking through it confused to what was selected or not, but it made a bit more sense once I had 3 cards. The walkthrough came in useful when I got distracted at one point and ended up confused to what I was supposed to be doing. <br/> <br/>Nice one @johnfn.
Sep 2 15:50:00 40h 49m Peanuts! I really liked the concept, will you be continuing with the game post-jam? The small amount there felt solid, and it looks like you made a ton of additional assets you never got to use!
Sep 2 18:01:00 2h 11m Evolution Gem Absolutely dig that you wrote it in Qbasic. Did you use Qbasic as the IDE or did you write it in another editor and just use qbasic for "compiling" it? I'm amazed if you pulled off using the editor, it would have driven me mad! <br/> <br/>I like the little "tips" and "facts" that pop up at the bottom, though they're incredibly distracting! Over all the game has a really nice feel to it, and gives me nostalgia for the old Qbasic games I used to play.
Sep 2 18:52:00 51m 00s Evolution Heroes As others have said the graphics were excellent. It was nice to see some familiar characters in a lower resolution form, especially with how well they were done. I enjoyed the music, too, and how it managed to link in to each character.
Sep 2 20:08:00 1h 16m Tiny Evolution Adventure Excellent game which stuck close to the theme of evolution. The platforming felt flawless and the art looked great, the elevator music was enjoyable and it all had a decent ending and felt complete. <br/> <br/>The parallax on the background was a bit dodgy, with the higher background layer moving faster than the foreground tilemap layer on the vertical axis, but a small complaint in an otherwise decent game! <br/> <br/> <br/>On the second level when you go to the end before you're ready to evolve, you can jump up onto the top of the level and run off the edge, I linked to an image showing the part I mean below: <br/> <br/>http://i.imgur.com/KRQdQ.png