Foon → Ludum Dare Explorer → LD24 → Feedback comment stats → Kali Purr
Feedback comments for LD24
Kali Purr's games and stats for all events →
| Timestamp | Since previous | Game | Kali Purr's comment |
|---|---|---|---|
| Aug 29 01:14:00 | GiRL2501 | I can't play this because I'm Mactose intolerant. But I checked out the music, and it's pretty dope. I'm definitely keeping track of your soundcloud! | |
| Aug 29 01:25:00 | 11m 00s | The life of Cat | I din't get much out of this in terms of gameplay, but it made me feel pretty good. From the title screen and the music, to how it ends. I feel it was quite appropriate. |
| Aug 29 01:38:00 | 13m 00s | Mutagen | Wow, this is something I've been wanting to make for a while now. Glad to see it actually be pulled off. I can see this becoming bigger. The only things I'm not so hot on are the music, which is in complete juxtaposition to the actual mood and events of the current game. Also, unless I haven't figured it out, it would be nice to have a way to restart after dying. <br/>The balance issues can be fixed with some work, and the visuals are just right for this. Awesome. |
| Aug 29 02:17:00 | 39m 00s | Ages of Irving | I don't normally like these text heavy games, mainly because I'm still ignorant to their draw. But this was pretty sweet. Two things: the lack of sound made it hard to stay engaged with. Even if I was playing my own music. Second, why are the criminals black? That didn't really sit well with me. But I'm probably just noticing this shit because it's everywhere, if you care to notice it. That said, I'd still play this as a final product, if these issues were addressed. |
| Aug 29 02:26:00 | 9m 00s | A Conglomerate of Pixels | Wow, this was more fun than I expected! I really think you can make something out of this. I kept thinking of myself as a rabble rouser, who kept gathering followers who then in turn served as instruments of my cause. Some were collateral, some were militant, some were highly mobile. Hah, anyway, that's pushing it for a bunch of cubes on a screen, but hey, I had fun with it. |
| Aug 29 02:37:00 | 11m 00s | Plop | The mechanics for this game definitely fit the theme perfectly. I'm not sure if this was intentional, but there was one level with invisible conveyor belts. kinda threw me off at first, but it wasn't that big of an issue in the end. Nice game. |
| Aug 29 05:26:00 | 2h 49m | Evo Dash | This is the kind of game that you can get good at. Where the player levels up (evolves), along with the avatar on screen. Great use of the theme! I would love to play a super polished version of this. It was also great to see the cause of death, because the life cycles can be pretty rapid. Good Game. |
| Aug 29 06:10:00 | 44m 00s | The Highbred Pixel | I really like the atmosphere of your game. The mechanic is also pretty interesting. Especially for the style of game you're making. I just thought, "GLaDOS!" When I was reading the text! Pretty cool. I can't really complain, for a game made in 15 hours. Bravo! |
| Aug 29 06:37:00 | 27m 00s | Resolute | Yeah, I second that. I bet it would have been pretty cool. Judging from the simple and solid mechanic (moving). Pretty sweet for your first game in Flixel. Or anything for that matter. |
| Aug 31 04:19:00 | 45h 42m | Oneway | Cool to see another Stencyl user! |
| Sep 2 09:22:00 | 53h 03m | Gamma Ray Deflector | This is a pretty cool concept. The controls are the biggest barrier to progression though. For me at least. with a simplified control scheme this would be a lot better. I really like the graphics, though, real nice presentation. |
| Sep 10 03:42:00 | 186h 20m | Stop Evolution Tower Defense | This works pretty well! I agree, the graphics could be improved, but mainly just by adding animation. sound would be awesome as well. Also, thanks for checking out my game! I really appreciate the feedback! |