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Feedback comments for LD24
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| Timestamp | Since previous | Game | Fritzendugan's comment |
|---|---|---|---|
| Aug 26 11:43:00 | simUniverse | what a con | |
| Aug 27 05:18:00 | 17h 35m | Evolution Defense | Game had great mood, the laser sound was SUPER annoying though! I liked the music. Run of the mill gameplay, but solid, enjoyable. Too short! I'd like a survival mode |
| Aug 27 05:41:00 | 23m 00s | Deal with It | Poor level design, and i don't just mean difficult. There's no "scaling" of difficulty, and often the levels depend on really cheap tactics to make a level really hard. I'm also pretty upset because I forced myself to play through this game just so I could give a rating only to get stuck on the last boss because of a glitch: http://imgur.com/Ytm0n can't move. :( |
| Aug 27 05:48:00 | 7m 00s | Darwin Games 2012 | Cool idea. I like the physics, the particles do interesting things at times (almost look like they're dancing or something). The "evolution/mutation" idea is an interesting one. No real game mechanics or goals, though. This has potential in that regard |
| Aug 27 05:51:00 | 3m 00s | Harvest Doom | couldn't figure out what to do really :/ |
| Aug 27 05:54:00 | 3m 00s | Fit to Fight | not really interested in having to create an account to play, so just letting you know I avoided this entry for that reason |
| Aug 27 06:00:00 | 6m 00s | MJT Evolution | Game isn't really finished at all. I'm sure you had a lot of interesting systems in mind, shame you didn't get them in. Better luck next time man! |
| Aug 27 06:06:00 | 6m 00s | Die, Motherfuckers! | no real gameplay, like you said :/ |
| Aug 27 06:15:00 | 9m 00s | Pirates and Gorillas | sound effects were a little on the annoying side. Music was decent. Gameplay mechanics were great, simple, but fun. Could maybe have used a little more depth, but it is just a 48 hour competition |
| Aug 27 23:17:00 | 17h 02m | Goo | once the spaceships show up the game gets way intense! in a good way. <br/> <br/>Like others have said, a little too much reading early on, especially for a game compo. Good, simple, game play. Overall liked this entry. |
| Aug 27 23:47:00 | 30m 00s | Moore's Game | Kinda cool. I like that you used pure browser technologies (like me!). There were too many people relying on plugins or downloads for this compo. Audio would've definitely helped. <br/> <br/>Mouse controls would've been much better for breakout. Also, got breakout to bug out where the ball bounces straight up and down and you can't win. Should've made the bounce angle dependent upon where it hits the paddle. <br/> <br/>Asteroids was way too easy, you could just spin in a circle and fire bullets as fast as you could. A limit on the number of bullets on screen at once or something like that would probably have fixed that. <br/> <br/>Pacman controls were really buggy, I couldn't turn around. No indication of when "invulnerability" was gonna run out was frustrating. <br/> <br/>Collision detection on mario was weird, and jumping controls left something to be desired. <br/> <br/>point and click wasn't bad. Maybe add more rooms and a little bit more of a plot? <br/> <br/>The ray-caster was cool. Without sounds it was tough to tell what was going on. Health pickups would've been nice, and an increase on the turning speed (or use the mouse). I'm sure the ray-caster was fun to code, I like software renderers :) <br/> <br/>Overall, like you said, it was a game that could've greatly benefited from more polish. Looking forward for more work from you in the future |
| Aug 28 00:01:00 | 14m 00s | Entourage | chrome tells me this might be malicious? |
| Aug 28 00:22:00 | 21m 00s | green & purple | read the postmortem, very nice read |
| Aug 28 18:27:00 | 18h 05m | Enhanced Man | I like that you used webgl, wish I'd see more projects using pure browser technologies instead of relying on plugins. <br/> <br/>Lighting was cool, but game really lacked polish. Health bar missing was very annoying. Pickup detection seemed a little buggy. Audio was alright. <br/> <br/>It's a shame, because I'm sure with just a little more work this could've been a really great entry, but it really just felt so unfinished. In a competition with a short time window like this one, though, it's totally understandable, especially since you didn't use a plugin like unity. |
| Aug 28 20:46:00 | 2h 19m | EvoTD | Game was really bland as far as tower defenses go. No real differentiation between towers (where were the slow, AoE, stun, etc.). Different levels would've been nice. Would've liked a refund to sell back towers, or at least an "undo" in case you accidentally placed a tower. <br/> <br/>Music was nice, sound effects were effective without being in your face. |
| Aug 28 21:07:00 | 21m 00s | Darwin Skirmish | Kinda easy since you can just constantly spam evolve. Perhaps something a little more round-based (and evolve/clone between rounds) with some kind of resource to limit the cloning (or just set a max per round. First round you have 2 guys, then 3, and so on. And you can kill/clone in between rounds). <br/> <br/>An even simpler solution would've been to just include difficulties. If you find it too easy, just ramp up the difficulty which would increase something like enemy strength, or number of enemies. <br/> <br/>Lack of music was a bummer, but the sound effects were effective. A group select or tab through units would've been nice. <br/> <br/>Nice job on theme, fits a little more nicely than some of the other entries. All in all, nice entry. |
| Aug 28 21:37:00 | 30m 00s | Cubevo | Cool concept, had sort of a "minesweepeer meets minecraft" feel to it. Only complaint I have is, like others, it gets kinda monotonous after a while, and if you run out before you can get everything, there's really no desire to want to play through the earlier section again. Got to about 53% complete and then ran out (just found where I think the third key was, but didn't have enough to get it). Collision detection with the trees was annoying. <br/> <br/>What would've been nice would've been an ability to pull the evo gems toward you. There were a bunch that I couldn't even get to. <br/> <br/>Overall, nice entry. |
| Aug 28 21:56:00 | 19m 00s | The Adventures of Box Man | Not a bad platformer/puzzle. Monsters evolving were very annoying/random. Would've been nice for a little animation to play right before they evolve or something. |
| Aug 30 21:43:00 | 47h 47m | Advancer | The bad: music got repetitive. Coins seemed kinda pointless (unless I missed what they're used for). Took me a while to tell that the game even loaded or what was going on at first. Enemies got boring, fast. Boss battle felt a little anti-climactic. <br/> <br/>The good: game was fun. Pacing was done fairly well for a compo game, length was about right (could've been longer, but it was fine). The changing environments was a cool effect. This is probably one of the better executed games I've played this Ludum Dare. Well done. |
| Aug 31 02:37:00 | 4h 54m | Crab | Hmmmm....this is a tough one to score. As others have said, wasn't exactly "fun," but was probably the most unique entry I've come across this LD. Audio and graphics did wonders for thematics (mission accomplished), but I'm struggling to come up with your interpretation of the actual theme without stretching it very, very thin. Loved the pixel art. <br/> <br/>The controls definitely left a lot to be desired. I kinda wished instead of having to move to an object to get the "tooltip" at the bottom, it just appeared when I moused over, and I could then click the object and the bubble would move there then on his own. You can say it's nitpicky, but I almost stopped playing just because I got tired of watching him bobble around only to move to something unimportant. It would've been a real shame not to complete the game, because I actually liked this entry. <br/> <br/>Overall, awesome job. You went off on a limb and did something you weren't sure if people would like or not, and for that I respect you. Not sure that I think an entry like this deserves to win, but it was a powerful experience for something made in 48 hours. The ending was great. |
| Sep 16 18:48:00 | 400h 11m | Absorption | Gameplay has been done many times in other games, but I do like how accessible the game is (uses only browser technologies, and is easy to play). Sometimes when you spawn you instantly die. No clear indication of when power-ups are gonna fail is annoying. When you're tiny, the camera movement isn't "tight" enough, it's hard to tell when you're going to run into things. The music fits the atmosphere, but gets very repetitive. <br/> <br/>The tutorial was nice. Endless mode is a good addition to any game, but with the "level-based" gameplay, I have to ask myself why are there no other modes with different types of challenges? Another thing about the level-based choice, why levels? There seems to be no clear goal between any level other than sucking up a certain number of dust particles. I feel like a more seamless growth between phases would've more rewarding. You could encounter massive entities early on, but after a while you'd be the one eating them up. <br/> <br/>Overall, it's a tried and true game type, one that's fairly fun and was implemented well, there are just a lot of minor things that bug me about the game. The graphics are nice, and you can tell you paid attention to detail, but gameplay is just too lacking to keep me really involved. |