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Feedback comments for LD24
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| Timestamp | Since previous | Game | clavicarius's comment |
|---|---|---|---|
| Aug 28 02:38:00 | Hungry Blubb | Very cute, great graphics and animation! I was worried the ants would hurt me at first. It would make more sense if they appeared later in the level where you're able to eat them, but it was still fun to go back once I was bigger. <br/> <br/>(Also, the sound effects stopped working for me halfway through.) | |
| Aug 28 03:01:00 | 23m 00s | Curse of Hardai | Excellent! Really enjoyed it. Super polished in every way, quick re-spawn, and good mechanics. I liked that I was able to improve over time. I was hoping to get something new after a while and stopped playing when it seemed like I was getting the same kind of rooms over and over. Maybe needs some element of progression or score/time-keeping to keep the player interested. <br/> <br/>Great game =) |
| Aug 28 03:21:00 | 20m 00s | Dam It | So cute! I really liked the blocky graphics and simple explanations. Chomping down the trees was satisfying. Death scene was great. <br/> <br/>I couldn't figure out what to do after bringing back 21 logs, I couldn't seem to do anything else and the other creatures didn't grow. <br/> <br/>Nice polished game, room for more levels/stuff to do, but I might have missed it. |
| Aug 28 03:53:00 | 32m 00s | Amazing Neko Neko Shop | This game has kept me playing the longest out of all the ones I've tried so far! Really fun to combine the cats and get new breeds. The mutations were funny and surprising. It took me a while to find a good strategy for making money, but then once I had a good set of cats it seemed pretty easy to keep advancing and I lost interest (past about the $1k goal). <br/> <br/>Didn't mind the lack of sound since it might have been annoying with all of the quick combinations I was doing, but some background music would have been nice. Tutorial was a little long. <br/> <br/>Fun game!! |
| Aug 28 05:09:00 | 1h 16m | Evolution of Business | The game didn't say anything when I hit $10,000. :( <br/> <br/>Armor doesn't seem to do anything...why does a businessman have armor anyway? |
| Aug 28 05:23:00 | 14m 00s | Infect | It sure did make me nervous running an executable called "infect" |
| Aug 28 05:33:00 | 10m 00s | Place of Origin | Good mood. Now I know what that category is for. <br/> <br/>The horse is fun to jump with, but there's nowhere to really let loose. I wish there had been some longer stretches where I could just jump over stuff. |
| Aug 28 05:50:00 | 17m 00s | UN-Natural Selection | Fun to play. Hard to keep diversity in the tribe. |
| Aug 28 06:05:00 | 15m 00s | GiRL2501 | Nice graphics. Getting stuck on walls while running around makes me want to kill myself. |
| Aug 28 06:24:00 | 19m 00s | Super Darwin | That cane animation sure lasts for an hour. |
| Aug 28 07:01:00 | 37m 00s | Dragonom | Man, I'm glad that had an ending. What's with it taking an hour to cast new magic? Looks good and the dragon nom sound is cute. |
| Aug 28 07:59:00 | 58m 00s | Space Worm | Hey, that was a game. Mineral collisions are fine! It's all about those jaw upgrades. I didn't realize there was a health bar until after I became the supreme being. |
| Aug 28 10:22:00 | 2h 23m | Angry Fish | Those big fish really freak me out the way they're staring at me. |
| Aug 28 18:17:00 | 7h 55m | Rainbow Morph | More fun than I was expecting, once I understood the mechanic, and quite difficult. Enemies seemed to increase after death which was a surprising difficulty jump. <br/> <br/>Something more than just the color in the background to indicate movement would go a long way. Felt like I wasn't moving in some moments. <br/> <br/>I like the idea of collecting your enemies as armor, kind of has a Katamari Damacy feel to it. Lot's of potential! |
| Aug 28 18:28:00 | 11m 00s | EvoWord | Nice idea, definitely lots of potential! Needs a bit more to make it fun to play though. |
| Aug 28 20:13:00 | 1h 45m | Clever Blocks | Wow, seriously impressed for 24 hours worth of work. Very polished, and has all the necessary components to make it a "game" and not just an idea. Actually saw a similar idea in someone else's project, but wasn't executed nearly as well as this so it wasn't any fun. (Elegant solution for the background to show movement, btw) <br/> <br/>The scaling up and seeing that the other blocks had been grouping up surprised me, and it was pretty terrifying seeing a huge, super-fast block zooming around! <br/> <br/>Only problem I encountered was that when the boss appeared, I ran away to power up more and then couldn't find the boss again (eventually ran into one of his bullets and died instantly). <br/> <br/>Well done! |
| Aug 30 05:24:00 | 33h 11m | Squishy's escape | Why did you make it move so slooooowwwwwww. |
| Aug 30 16:30:00 | 11h 06m | Human Fatality | Music seriously clashes with the play. Your character is so mouse-cursor like. There's no joyous inertia. |
| Sep 2 16:48:00 | 72h 18m | Detective Darwin | Dialogue is already boring to read. Why the punching/petting? |
| Sep 3 05:19:00 | 12h 31m | Fluff | The little bouncing ball has so much character in its movement. Make a whole game about that. Forget the evolution. Let me bounce and roll around with glee. |