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| Timestamp | Since previous | Game | chamberlainpi's comment |
|---|---|---|---|
| Aug 27 01:21:00 | Blobber | Hmm, there's weird glitches front the first levels I enter (from the map view). First one on the left side loads the one shown in your screenshot, but then the cell organism is stuck below the grey rock (top left). <br/> <br/>Second level was where there's a tombstone in the bottom right corner. I was jumping to find my way out, but the cell kept flickering in position and didn't always respond to my jump key-presses. <br/> <br/>Looks like you put a lot of work into the art though! Which I could of played it through some more. | |
| Aug 27 01:34:00 | 13m 00s | Evolution | Nice work Gary! Love the variation in solid tiles that makes up the level. It's like a totem-pole almost, some sort of ancient glyphs left by ancestors or something hehe. Didn't have time for music eh? |
| Aug 27 01:37:00 | 3m 00s | Bored Bob | I think I got dizzy from all those flying bobs! Nice though, performance runs well. And although there's no background music, it's nice to have those Piano notes SFXes as an indication of progress. |
| Aug 27 01:56:00 | 19m 00s | The Legend of Elzad | Wow, so much content and tilemap details! Nice zelda-like replica. I see you've used particles too, that certainly adds a nice touch of "eye gasm'" :D |
| Aug 27 10:37:00 | 8h 41m | Kudzundheit | This is a very interesting game. I like how the green "plant" stuff only grows when it is attached to the core flower thingny. It gets really difficult with the stronger grey leaves growing. I may have missed something, but what can the coins be used for? |
| Aug 27 10:43:00 | 6m 00s | Whelp | Are the levels randomly generated? Is there any goal at the top of this? <br/> <br/>I wasn't really sure at first the movement had gravity applied to it until I jumped. The graphics could show this better, as of right now everything sorta looks on a flat surface. But the dragon graphic is pretty cool. <br/> <br/>Also, how can you destroy blocks without hurting yourself? I kept flashing (like I took damage) every time I hit a block. Died within like... 10-15 block hits. |
| Aug 28 12:21:00 | 25h 38m | Moustache & Mukset | Interesting looking troops! The "Mr.Bean"-like voices were a little funny. Controls were difficult though, wasn't sure what to do (yeah... I'm bad at reading instructions lol). Nice little blood effects and cool to watch all the soldiers shoot at the same time. <br/> <br/>Not sure if it's because of the Toon Shader, but it runs quite slow. |
| Aug 28 12:22:00 | 1m 00s | Warspace | Web link is down or something :S |
| Aug 28 12:31:00 | 9m 00s | Bitolution Love | Movement was a bit difficult at times. I didn't understand where to go at first until I understood I have to move over the flashy white blocks (in the first levels). Then when the colors came in, I was totally lost in the level with the houses, grass and trees. |
| Aug 28 12:46:00 | 15m 00s | Bigfoot Rescue | Haha, loved the Bow Chicka wow-ow~ part. That was some nice physics you integrated. A nice generous amount of force to throw BigFoots (BigFeet?) around too. |
| Aug 28 12:52:00 | 6m 00s | Do the Evolution, baby! | Hmm wasn't too sure what to do with the temperature and the pressure. I placed a few plants, flowers, trees, and a nuclear bomb (or whatever it is lol) and most of my "babies" started to die. <br/>Nice variations in the characters' facial expressions. |
| Aug 28 12:58:00 | 6m 00s | Space Ham | Haha, the saliva particles are pretty awesome. And the creature noise when your player gets devoured by your clones is funny too. <br/>Nice graphics, I like the way the tongue looks dynamically generated. |
| Aug 28 13:01:00 | 3m 00s | Evolver Worm | Is it just me or does the upgrades trigger the sound forever if you just stand on them all the time? |
| Aug 28 13:05:00 | 4m 00s | Primordial Soup | Well, I died way too fast to enjoy this game. The graphics and isometric section design was good, but as soon as I entered a battle... I died almost instantly lol |
| Aug 28 13:26:00 | 21m 00s | Guppies | Is there a flashlight available on this thing? |
| Aug 28 13:40:00 | 14m 00s | 'The Neon Pink Philosophy' | It was good enough to play through the whole thing lol. Level one was a little too long though. I thought for a moment... that's it? just eating green blocks? Then boom I completed the level :D |
| Aug 28 17:41:00 | 4h 01m | StarwingZ | Wow! This is very interesting! I love the endless "zooming" and "False-3D" perspective of the game. Controls are great, the jumping / sliding to a nearby route is a bit mind-numbing, but it's not bad either! Sounds we're decent too - good track to race to. A gliding sound for the ship's speed would of been nice, but I know that's a tricky one to implement! |
| Aug 28 18:08:00 | 27m 00s | Observer | Tried to play this twice to figure out what to do, controls are too difficult (it's like navigating planets or something of massive inertia) |
| Aug 28 18:13:00 | 5m 00s | Bacon | Great performance (if you have high-framerates, that's an automatic WIN for me :D). Pig graphics were cute, even the bloody "zombie" pig and the robot-pig. Too bad there was no sound, but great animations and cool touch with the floating text (almost used as a particle system :D) |
| Aug 28 19:56:00 | 1h 43m | A Nature Evolution | I nearly made an accident in my pants when the shotgun sound went off the first time (on the eagle avoiding the crosshair level) |
| Aug 28 22:09:00 | 2h 13m | Aqualution | My favorite so far! I love underwater swimming AND eating! The music perfectly fits this underwater atmosphere. Really nice levels (so far! from those I've played). The animations and graphics are perfect too. Nice impressive HTML5 work :) |
| Aug 28 23:16:00 | 1h 07m | Mad Dog Evolution | Is it possible to actually convert the dog back to it's initial state after collecting enough syringes? |
| Aug 28 23:20:00 | 4m 00s | Rise of the Meebas | I've got the same problem as Ragzouken, can't figure out what to do. I didn't know rolling around killed my Meebas so easily! The music was ok, strange use of the church-bells, but graphics were pretty awesome. The background seems like it was actually quite bumpy, but was that just a bumpmap, or the actual shape of the geometry? Cool regardless! |
| Aug 29 13:46:00 | 14h 26m | Walkabot | Definitely 5/5 on innovation, interesting way to have "chance" affect the movement on time. Some audio would of been nice for each actions and could of added some humour at the same time. |
| Sep 1 21:33:00 | 79h 47m | Genotype | Interesting idea. Wasn't quite sure if I was supposed to mate with every types (lol), but once I downgraded from the big Red genotype to the Blue genotype, I figured I could get closer to the small Green genotype. Got killed before I had a chance to even flirt with one though. |
| Sep 2 12:15:00 | 14h 42m | Evolution Or Revolution | I've managed to get my people to protest because they had high Liberty, low Equality / Fraternity / Justice, plenty of Cake for everyone, and no Tradition. Screen went black after a while (over-protested?) |
| Sep 2 12:24:00 | 9m 00s | Seed Feed | Like some already mentioned, it could use some more polish, I think partially due to the frame-rate (the motion is very stuttery), the graphics quality could be improved, applying gravity to the seed might be a nice addition too. <br/> <br/>One thing I couldn't figure out, is why the slingshot didn't show the same seed (not sure what it was holding actually) that was thrown at the birds. It would also help to give a better sense of direction if there would be a little guide / trajectory line to illustrate where you're aiming. It wasn't always clear by just eye-balling it or relying on the angles from the slingshot's straps. |
| Sep 2 12:30:00 | 6m 00s | DARWIN MUST DIE! | I had my volume quite loud, and first reaction once the game started was to shoot the only guy on screen. Yep, that sound scared the crap out of me lol. Not bad game, gets difficult fast though! One-shot-kill is quite tough, especially when you can't quite tell which of the enemies will shoot next. |
| Sep 2 12:52:00 | 22m 00s | Primordial Punchout | If it wasn't for the missing audio, I think I would of given this 5/5 for everything! Great game, great fun. It was great to finally earn the full view of the level (no shadows). The powerups are fun too. Will the turret be usable later? I found it in endurance mode, but it didn't seem to kill any enemies, just opens, shoots (nothing) and closes. |