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Feedback comments for LD23
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| Timestamp | Since previous | Game | uprightpath's comment |
|---|---|---|---|
| Apr 23 15:29:00 | A Pale Blue Dot | Fun, but the motion seems a little weird. <br/> <br/>Were you trying for some sort of 'time dilation' effect when you're moving? By that, I mean the way that motion seems to change the scale of things, which can make positioning, planning difficult. Heh. | |
| Apr 23 15:56:00 | 27m 00s | Battle For Tiny Space - Routing Edition | I couldn't get the Time Attack version to work, when I attempted to select anything and guide it, nothing happened. <br/> <br/>I tried the Survival mode but for the most part I wasn't really sure what I was supposed to be doing. Perhaps using something other than (just) colours would have made it more playable, especially with the two green targets. I was having quite a bit of trouble deciphering which one was the intended goal of a hokey-puck. |
| Apr 23 16:04:00 | 8m 00s | Laser Fly | I attempted to play the game, but for whatever reason I couldn't get it to work. The page loads, but the game does not. |
| Apr 23 16:07:00 | 3m 00s | Ant Swarms | I attempted to get your game to work, however I could not. Your .jar file doesn't have the required LWJGL Library required to run it. |
| Apr 23 16:14:00 | 7m 00s | Quark Shark | I managed to break the engine, I think. Or at least, use the physics against it, in such a way that I could survive indefinitely (I stopped at around five minutes). |
| Apr 23 16:25:00 | 11m 00s | Who stole my pixels?!? | Fun! A little difficult if you don't spend a lot of itme building turrets. Heh. <br/> <br/>Also, if you press shift in the Factory when you have nothing in your 'hand' it crashes. |
| Apr 23 17:05:00 | 40m 00s | MyLittleWorld | The jumping mechanic, especially in regards to the water, is a little to difficult to deal with. I just started holding down jump the whole time to get through things. |
| Apr 23 17:23:00 | 18m 00s | Pocket Strife | I had some trouble with the mouse it seemed somewhat jerky at times, moving from smooth to jumping, and it's sometimes hard to 'see' behind structures to play things. <br/> <br/>Really, that's my only beef: I have trouble seeing the cursor at times. Heh. |
| Apr 23 17:27:00 | 4m 00s | A Theft of Mass | As has been said, the controls are what did me in each time. I even blew up trying to dock because the option never came up and I didn't realize I was moving too fast to stop. |
| Apr 23 17:49:00 | 22m 00s | Spaceship Planet Merge | Ba-da-boom towards the center of the universe. <br/> <br/>Interesting idea about the collision stuff. Nice effect that you can blow yourself out of the solar system. |
| Apr 23 18:03:00 | 14m 00s | Badassium Atom | The music and the sounds are sort of annoying. At least to me. xD Otherwise, it's a good bullet-storm type game. |
| Apr 23 18:30:00 | 27m 00s | dLeIaFtEh | I... I feel like I should have taken something deep and meaningful from the game, but all that resulted is minor head-scratching and confusing on my part. |
| Apr 23 18:41:00 | 11m 00s | Disastronaut | Simple game, simple story, still pretty good. |
| Apr 23 22:11:00 | 3h 30m | SUPER SPACE MINER | I had trouble getting the music to work. Otherwise, it was a fairly simple puzzle. Not too difficult and I found it pretty simple to decipher. :D |
| Apr 23 22:20:00 | 9m 00s | Small Things | Sort of felt like I was just 'Press down when on a downward slope' automoding it. Otherwise, it was okay. |
| Apr 23 22:23:00 | 3m 00s | Legends of Babanok | Yeah, the idea's alright, though an indication of 'speed' might be nice as well, or some idea of what will slow you down how. It seemed like the river was slowing me down, but that could have just been the fact that I was tired when I hit it. xD |
| Apr 23 22:27:00 | 4m 00s | Large Hadron Collider: Ludum Dare Edition | Difficult! Especially with how slow it moves compared to some of the starting particles. I had a huge one swinging towards me at the start and barely escaped it. |
| Apr 23 22:30:00 | 3m 00s | The Battle Of Tiny Earth | I attempted to play the game, but as soon as I move the cursor over one square away, it gets laggy and unresponsive. Same thing happens if I create a building. |
| Apr 23 22:43:00 | 13m 00s | The Sheep Are Sinking | It's not quite zero-sum, or it doesn't feel that way if you manually lower ground by right clicking. Nothing else changed shape, and didn't seem like I got 'free lifting' somewhere else. |
| Apr 24 03:03:00 | 4h 20m | When Worlds Collide | Clicky clicky clicky clicky clicky. 2,753,031. Working on Windows 7 64bit Home Premium edition! |
| Apr 24 19:05:00 | 16h 02m | Light the Lighthouse | Hard! Too hard for me to get right. On my screen the colour difference between the tunnel walls and the background isn't enough to easily differentiate them. <br/> <br/>It also seems like the physics are a little too unforgiving for a learner (I mean, you start falling immediately, and in my case, I couldn't even see what killed me. xD) |
| Apr 25 00:11:00 | 5h 06m | Searching for Heaven | Zhe mechanics! They're rather difficult to get used to, especially when you're on the bottom of the world. <br/> <br/>I spent so much time on the platform jumping that I ended up giving up. Heh. <br/> <br/>Still, an interesting idea. |
| Apr 25 00:23:00 | 12m 00s | $ales | Figured since you did my game I'd so yours! <br/> <br/>Ahem, it was pretty simple, however I almost died in the pacific since I didn't know the map didn't scroll over to the US! <br/> <br/>As for what you'd asked me on my game? Nope, Plato didn't even come to mind. It was just an idea when I was heading to my car to get a soda "What's this? A little spark of thought in the dark?" and it grew from there. |
| Apr 25 00:49:00 | 26m 00s | Atomic Galaxy Factory | Rather liked it! I mean, the music is rather catchy. <br/> <br/>However, I feel like it was missing a "Forty billion stars" reference. |
| Apr 25 00:54:00 | 5m 00s | Tiny War | Rather simple and fun game. I do like the fact that the worlds are moving, it makes it more interesting than the classic games. |
| Apr 25 00:59:00 | 5m 00s | Zephyr | I rather liked it. Difficult, and it felt like it'd be nice for you fan to have a hint more range, but overall good! |
| Apr 25 01:32:00 | 33m 00s | Bottlecolonies | My primary problem with the game is the fact that the grid is off-sized (It sort of implies that you can move things a half-step in a direction) and that there is no placement indicator. So I often ended up misplacing things. <br/> <br/>Otherwise, it was pretty great. |
| Apr 25 01:40:00 | 8m 00s | Tiny Life | Clicking cases things to stop moving. Then I can click a bunch of other things and kill 'em. So long as I use the wrong end of the mouse! |
| Apr 25 01:47:00 | 7m 00s | Epic Scale Warfare | Graphics were good, but... Beyond that it didn't feel like much of a game. I'm assuming that the click-and-hold then release is supposed to be a battle taking place outside of the scope of the 'house', but it's hard to tell that's what's going on. Especially since there's no "It's over", I mean we could take the destruction of the house as such, but you can still keep shooting after that. |
| Apr 25 03:45:00 | 1h 58m | Haxe Planets | While I could play it, I did have some issues, primarily with the player's hit box. It seemed as though you're using a much larger box to detect collisions (As least left and right) which makes some things like jumping onto the first ledge sort of counter intuitive. |
| Apr 25 19:34:00 | 15h 49m | Tiny Ranger | I rather liked it, however I felt that it became -markedly- easier to defeat the enemies when you happened to have two of them stacked on each other. Yes, you get drained doubly fast, but you only need to shoot once, and you're likely to get back more of your light. |
| Apr 26 21:24:00 | 25h 50m | Attack on the Planet XXS-01 | Very difficult, especially with the turning speed of the gun and the fact that collisions with it breaks it. Heh. |
| Apr 29 23:54:00 | 74h 30m | Polarity | So much fun. I applaud you! |
| Apr 30 07:01:00 | 7h 07m | My Little Dungeon | I got stuck just inside a door on several occasions and my man couldn't target the enemy and thus got killed! |
| May 1 03:47:00 | 20h 46m | Prince of Leaves | It was a cute game, and the song was nice, however having something else to listen to at some point during it might have been nice. <br/> <br/>I didn't actually see a use for 'hiding' until late on in the game because I didn't realize that you could still walk. xD |
| May 6 06:43:00 | 122h 56m | Super Strict Farmer | Very, very hard. Especially since of the ten times I played I only got to go first once. xD |