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Feedback comments for LD26
uprightpath's games and stats for all events →
| Timestamp | Since previous | Game | uprightpath's comment |
|---|---|---|---|
| Apr 29 04:25:00 | Hexagion | It's pretty minimal! I just wish that there had been an extra to turn off the sound to it. That one was actually painful to my ears! | |
| Apr 29 04:29:00 | 4m 00s | minsweeper | It seemed a little like the game was in the enemy's favor, like you moved slower than they did. |
| Apr 29 04:34:00 | 5m 00s | Tactical Spreadsheet | I played around with it a bit. However, I kept dying suddenly (Negative HP) while exploring. Nothing seemed to have attacked. No clue what was happening there. |
| Apr 29 04:38:00 | 4m 00s | Three Tiles | Thus far, I've liked it more than any of the others I've played (Not that I've played many). It would be nice to be able to shoot back, hah. |
| Apr 29 17:02:00 | 12h 24m | The Journey of a Blob | I could only get through the first level or so (I kept getting slain by the lava). It was great though! |
| Apr 29 17:09:00 | 7m 00s | 8-Bit? 4-Bit! | The character's jumping seems to be off. I ended up having to walk through the spikes at the top of the first level because it wouldn't just correctly for me. |
| Apr 29 17:16:00 | 7m 00s | INO | My main issue, as a lot of people have said, is that the controls are rotated by 45. That, and it'd be nice to have your starting place surrounded by blue squares or something. I had a couple of games where I started with reds within two squares of the starting point (On easy). |
| Apr 29 17:28:00 | 12m 00s | Ming Imah Lism the Wizard ! | I loved the fact that even the English Translation/Localization style was 'Minimalistic'. I thought it fit the theme pretty well. Movement keys plus a single action key, a small number of enemies. Though, at the end with the spawning goblins? That was NOT minimal at all. |
| Apr 29 17:43:00 | 15m 00s | Knightly Knight | I liked it! Most of my comments would follow the others. However, there're a few graphics issues I'd like to bring up: The princess's speech bubble can cover up the knight, making it difficult to tell which way he's facing; the ground seems to spasm when you're turning in a circle (Changes texture, sometimes a seam appears). |
| Apr 29 17:48:00 | 5m 00s | SPACE JAMZ | I know it's supposed to be intuitive, but it would be nice to have an explanation of what's expected. For a while there, I couldn't score any points at all (Don't know if I wasn't focused correctly or what) and I didn't know whether the intent was to press and hold. Also, I'm not sure if it was intentional, but 3, 5, 0 never had 'bad' spots. |
| Apr 29 18:38:00 | 50m 00s | Chroma | I liked the idea, however I had issues with the implementation of the gravity/bouncing. It seemed as though the ball fell at odd rates/bounced oddly off of objects, sometimes seeming to bounce further than it should have for a given impact. Could just be an issue with me though. |