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uprightpath

Feedback comments for LD26

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TimestampSince previousGameuprightpath's comment
Apr 29 04:25:00 Hexagion It's pretty minimal! I just wish that there had been an extra to turn off the sound to it. That one was actually painful to my ears!
Apr 29 04:29:00 4m 00s minsweeper It seemed a little like the game was in the enemy's favor, like you moved slower than they did.
Apr 29 04:34:00 5m 00s Tactical Spreadsheet I played around with it a bit. However, I kept dying suddenly (Negative HP) while exploring. Nothing seemed to have attacked. No clue what was happening there.
Apr 29 04:38:00 4m 00s Three Tiles Thus far, I've liked it more than any of the others I've played (Not that I've played many). It would be nice to be able to shoot back, hah.
Apr 29 17:02:00 12h 24m The Journey of a Blob I could only get through the first level or so (I kept getting slain by the lava). It was great though!
Apr 29 17:09:00 7m 00s 8-Bit? 4-Bit! The character's jumping seems to be off. I ended up having to walk through the spikes at the top of the first level because it wouldn't just correctly for me.
Apr 29 17:16:00 7m 00s INO My main issue, as a lot of people have said, is that the controls are rotated by 45. That, and it'd be nice to have your starting place surrounded by blue squares or something. I had a couple of games where I started with reds within two squares of the starting point (On easy).
Apr 29 17:28:00 12m 00s Ming Imah Lism the Wizard ! I loved the fact that even the English Translation/Localization style was 'Minimalistic'. I thought it fit the theme pretty well. Movement keys plus a single action key, a small number of enemies. Though, at the end with the spawning goblins? That was NOT minimal at all.
Apr 29 17:43:00 15m 00s Knightly Knight I liked it! Most of my comments would follow the others. However, there're a few graphics issues I'd like to bring up: The princess's speech bubble can cover up the knight, making it difficult to tell which way he's facing; the ground seems to spasm when you're turning in a circle (Changes texture, sometimes a seam appears).
Apr 29 17:48:00 5m 00s SPACE JAMZ I know it's supposed to be intuitive, but it would be nice to have an explanation of what's expected. For a while there, I couldn't score any points at all (Don't know if I wasn't focused correctly or what) and I didn't know whether the intent was to press and hold. Also, I'm not sure if it was intentional, but 3, 5, 0 never had 'bad' spots.
Apr 29 18:38:00 50m 00s Chroma I liked the idea, however I had issues with the implementation of the gravity/bouncing. It seemed as though the ball fell at odd rates/bounced oddly off of objects, sometimes seeming to bounce further than it should have for a given impact. Could just be an issue with me though.