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Feedback comments for LD23
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| Timestamp | Since previous | Game | steamgirl's comment |
|---|---|---|---|
| Apr 23 09:55:00 | Angstrom | Really liked the game initially, great intro, nice graphics. The physics were a bit iffy at times, but kind of contributed to the weird feed of the world. The characters were fun and I liked the gun effects! <br/> <br/>I got stuck on the level with the big red blob though. Reset several times. Tried to jump onto the black platform through using the blob thing, but it didn't work - just got stuck in the middle of the air. After about 15 resets or so I gave up. :( <br/> <br/>Still, great job! Very impressive game for such a short amount of time! | |
| Apr 23 10:13:00 | 18m 00s | Interstellar Planet-Ship Adventures: The Search for... $@#% Aliens!!!!!! | It looks really interesting but I'm having a hard time getting it to work. The .exe was corrupted, so I ran the gmk file instead. (Yay for fellow Game Maker creators!) <br/> <br/>I had an error with the captain's wheel (7), something about a variable not existing. (Mind you, the game starts with what looks like a captain's wheel in the middle, perhaps related?) <br/> <br/>When I tried to select units it kept moving the previous unit towards the one I tried to select instead. <br/> <br/>The annoying thing is that after reading the howto file you included, it sounds like a really fun game! I'll keep poking at it today, hopefully I'll figure out how to make it work. ^_^ |
| Apr 23 11:53:00 | 1h 40m | Snow Globe Kerfuffle | Great game, easy to understand and play, but can get quite tricky! (It took me forever to complete level 15.) I like that the last level was really simple, make me feel like a winner. ^_^ <br/> <br/>Job well done! |
| Apr 23 11:55:00 | 2m 00s | Predicament | Simple, yet brilliant! Really enjoyed it! The great thing is that although I couldn't figure it out each piece of the puzzle straight away, the variables were limited so I could experiment with what I had to make it work! <br/> <br/>And so funny as well! |
| Apr 23 12:10:00 | 15m 00s | My Little Planetoid | Very nicely done! I had a lot of fun with this one. Like Ishisoft said - it's fun seeing what comes next! <br/> <br/>*spoiler alert* <br/>Although it took me a little while to figure out that I was supposed to build the moon base by clicking on the moon, I kinda liked that I had to chase it. ^_^ <br/> <br/>Good job! Well done! |
| Apr 23 12:14:00 | 4m 00s | Tiny Jack and The Regular-Size Beanstalk | I also had a problem running this. Not anything about a kernel, but it hangs and crashes before starting. (I'm on Windows 7 64bit). |
| Apr 23 12:49:00 | 35m 00s | Save the tiny world! | Have you got any advice on how to beat the game? <br/> <br/>I use villagers as food for the pigs to lure them into "good" places, but for the part on the right side of the river, I can't seem to find "good" places. >_< |
| Apr 23 12:57:00 | 8m 00s | Astronautics | Simple, fun, original! Really liked it, though I was pretty terrible at it. Highest score: 106! ^_^ <br/> <br/>I did find it a little annoying I couldn't skip the intro text (kept pressing spacebar out of habit, which of course launched the ship that wasn't even in view yet, which meant I had to reset again, which made me accidentally press spacebar, and so on). I played the web version. ^_^ <br/> <br/>Anyway, good job! |
| Apr 23 13:14:00 | 17m 00s | Tiny Worlds | Lovely game with a nice polished look. It was pretty difficult to play but a good experience nonetheless. I like that you made it very easy to reset to the point you started from. I didn't play beyond the first set of planets though because I couldn't get enough life particles to make it through and it would probably take me hours to get through it. <br/> <br/>Pretty unique creation, and I liked your interpretation of the theme! |
| Apr 23 22:15:00 | 9h 01m | The Tiny Gryphalope | Beautiful-looking game, really loved the graphics! Together with the audio and "floaty" feel it created a good atmosphere. <br/> <br/>I'm afraid I'm terrible at shooters though. I didn't get very far, it was a bit too difficult. My top score was 13 kills... lucky number! :D <br/> <br/>Props for your first Ludum Dare! (Same here!) Hope you do a post mortem, I'd be interested in reading it! ^_^ |
| Apr 23 22:39:00 | 24m 00s | caveman defending his cave from aliens while monoliths drop down from the sky | Funny and cute! Lovely graphics and good palate. The only thing I wish was different were the sound effects (they grated on my ears a bit after a couple of playthroughs). <br/> <br/>Loved the flamethrower and rocket launcher. Who would have thought! The monolith-changing-weapons idea was also pretty original, which really helped make it stand out for me. |
| Apr 24 10:54:00 | 12h 15m | Tiny Civilization | Very interesting experience, if a bit too slow. (Not sure if it's a problem on my side, but the people were walking at a rate of about 1 frame per second.) It reminded me a bit of Virtual Villagers, only without the story and puzzle elements. (For the record, I really like Virtual Villagers so it's a good thing!) <br/> <br/>I like that the world is as big or tiny as your window, though I agree with oddgoo that it still could feel like a spacious world when the browser is on full-screen. <br/> <br/>The art style adds a lot to the mood of the game, as does the music. I felt it was slightly ominous... like doom was inevitably going to come upon my tiny civilization. <br/> <br/>Unfortunately I didn't get very far into it. On my first run through, I killed a baby when I got both parents to leave the home, which made me a bit upset so I left it until the next day. Now I'm successfully raising children (yay!)! But the parents seem to be dying of bad health. Also, people drown... I wonder if I managed to get their swimming skill up whether they'd be able to get some goodies from the water? <br/> <br/>Unfortunately my patience was not strong enough to keep me playing until I found all the hidden features. However, I like what you've done and I think with a bit of tweaking it could easily develop into a very addictive game! |
| Apr 25 15:20:00 | 28h 26m | Miniature Worlds | I was very excited about this game before it was even finished, so I'm glad to have had a chance to play it! <br/> <br/>Once I started, it wasn't quite clear what the "point" of the game was, but I think you put together some interesting concepts which have all the makings of a great game. <br/> <br/>I liked the alchemy aspect and I liked that your graphics communicated very clearly. The interface was uncluttered and the whole look quite neat. The downside to this is that I was a bit unsure about the "stats" on the planet. Ok, so if I get "steam" it means it's a wet and hot planet. But what does putting people on there do? And why does wood make it wetter and warmer? <br/> <br/>I suspect if you had had another 24 hours, you would've been able to give the game a bit more punch in the fun department. I feel like it was *almost* there. So close! <br/> <br/>Anyway, good job on your creation, and let me know if you release an updated version of it at any point later. |
| Apr 25 15:44:00 | 24m 00s | Asylum | Madness, total madness! :D <br/> <br/>I agree with the others, the intro was a bit too long, but the overall game is intriguing. Audio would have added a lot, but it's still an interesting experience without. Good job! |
| Apr 25 21:32:00 | 5h 48m | Lemming Apocalypto | I liked the idea and the velocity of the character. I didn't like that the countdown started before I even moved, though... I was reading the instruction message and not running. <br/> <br/>One problem I ran into is that on the bit where the evil lemmings were one on top of another, the second one stood on top of my head so I couldn't even jump out of the crowd. I don't know if this was intentional or not? Either way, it was a bit annoying. <br/> <br/>The speed is really fun though and I like the idea of having to time my jumps. Good job. |
| Apr 25 21:43:00 | 11m 00s | Tiny Galaxy | Hahahaha! Too funny! Yay! I got a ricecake back! I really like this game, glad I gave it a go! The bunnies were super cute and I liked the general game mechanics in it. Navigating the inside of planets was a bit tricky, but aside from getting stuck for a while, entirely manageable! <br/> <br/>Really enjoyed it, was a very quirky game. You managed to achieve a lot in a very short span of time! The game feels finished! |
| Apr 28 11:12:00 | 61h 29m | Tiny Garden | Great stuff! Really liked your concept. I agree with what the other commenters said (naming things, lacking in info), but then you only had 48 hours so...! I enjoyed it and think you've done a good job. Will you develop it further? |
| Apr 28 11:13:00 | 1m 00s | Robot in the Garden | Sweet and simple, but I wish there was more to do. I think you matched the theme well though, it does feel like quite a tiny world. Props for using a robot and a garden. Hehehe. ^_^ |
| Apr 28 11:25:00 | 12m 00s | Astro Gardener | I enjoyed trying it out even though I wasn't very good at it. It has a nice sense of speed. A mini map would have been helpful and I would've liked to be able to turn the aliens off as I found them a bit annoying, but I appreciate that's part of the intended game experience, and for that it's a job well done. ^_^ |
| Apr 28 11:52:00 | 27m 00s | The Story of a World | Wow! Love this one! I think it's my favourite entry so far! <br/>I got Autumn Come, Tree of Wisdom, Fishermen, Secret Island, Giant Seedlings, Tree Dwellers, The Giant Eagle, and Leaking World. But I couldn't figure out how to get the last two, Return to Nature and Wind Masters. It would've been nice to include some hints inside the game, but doesn't diminish my enjoyment one bit. Love, love, LOVE it! |
| Apr 28 14:23:00 | 2h 31m | TinyInspiration | Amusing, colourful, interesting. You managed to do A LOT in a really short amount of time. ^_^ I dressed up and did the cop a favour, subsequently getting Barbie drunk. ^_^ It's nice to know there are other possible endings too (looked at hints page). |
| Apr 28 14:35:00 | 12m 00s | Overpopulous | Kinda cool! I didn't fully get the point of it, but did quite well I think! Score: 223500 and Time: 6:47. <br/> <br/>It's full of personality, polished look, great graphics. Well done you guys! |
| Apr 28 21:24:00 | 6h 49m | Bottlecolonies | Wow! Seriously fun game! I really enjoyed it. Very interesting concept which is pulled off awesomely. Love the art, the audio, the gameplay itself, and the feel of the game. Good polish, totally playable, and I could see myself enjoying this sort of game again in the future. <br/> <br/>Shame it was sometimes hard to place things and if only you had had more than 48 hours because there would be more levels! Couldn't get enough! :) |
| Apr 28 22:12:00 | 48m 00s | The Tiny World of the butterfly | The start of something interesting, for sure. I liked the animations and the feel of the controls (though a butterfly slowly gliding is a bit weird). I just hopped from flower to flower for a while. <br/> <br/>Shame you ran out of time. Good luck with turning it into a full game! |
| Apr 28 22:20:00 | 8m 00s | Slime Mold | Beautiful music and creepy mood, the flickering and other lighting effects really added to that too! I wasn't too sure about the gameplay... didn't feel like I was making much of an impression on the molds. ^_^ <br/> <br/>Still, it's an interesting experience. |
| Apr 29 11:37:00 | 13h 17m | Microscopia | Wow, what a unique creation! (I must say, my fingers did hurt a bit at the end...) I played it to completion and I really enjoyed it, very clever idea! I liked the level progression as well, though the last one was really tough! <br/> <br/>My tactic was to move up and down or side to side until I'd spot the piece that exhibited that behaviour. ^_^ |
| May 11 14:00:00 | 290h 23m | stack::tracer() | Really interesting idea. I found the game quite difficult though... wasn't good at telling when to go "down", kept falling beside the edge of the square. I agree with the others though, it could easily be turned into something more and something fascinating and fun! |
| May 11 20:56:00 | 6h 56m | Tinysasters | Very nice, very polished. Lovely art, great mechanics. Thumbs up! <br/> <br/>I like resource management games generally, this was right up my street. <br/> <br/>I felt like the shrine mana/generate aspect was not quite as intuitive as I'd hoped. (Eg. I turned a desert into a grassland and 4 deserts appeared around the grassland.) I wasn't quite sure what (benefit) it added to the game. <br/> <br/>Overall though, a very solid game experience. Great job! |
| May 12 22:18:00 | 25h 22m | Kumiho | Wow, stunning graphics and good music! The teleport ability is really cool... unfortunately I suck at these kinds of games so I only managed to defeat the first boss. I had fun trying though! Was worth it for those tentacles! <br/> <br/>Overall a really polished game. I'm amazed you managed to do it in such a short span of time! With no sleep nonetheless! |
| May 12 22:56:00 | 38m 00s | Tiny Timmy and Big Bill | Hey 4urentertainment, you asked for a proper feedback, so here it goes. ^_^ <br/> <br/>First impression: <br/>Lovely, colourful, intriguing. A big guy and a small guy... funny and unique. Noticed how nice the music was right away. <br/> <br/>Experience: <br/>Easy initially... clicking the mouse to control Bill was easy enough. He felt a bit slow, but that happens when you're big. Ok, I can control Timmy with keyboard... oh, he ran off the screen. Why didn't Bill follow him? Oh wait, I have to click with the mouse. Looks like I lost 2 lives there... Oops! <br/> <br/>Ok, I think I got it now. Pick him up to reach higher places... oh I better walk back. Ouch, the arm looks mega awkward when I do that. Oh well. Got the 2nd moustache. Right, gotta punch those boxes. Oh... Timmy fell off my hand... Lost my life. Have to restart. Hrm... mildy annoyed. <br/> <br/>Ok, restarted. Gonna punch them now, I bet they're hiding a moustache. Oh... I guess not. Well, that was a waste of a life. Ok, punch enemies. Hey, it's a green guy, so I bring the hand down ready to punch... hand with Timmy hits the green thing before I made a fist, lost another heart. Grrr. Music keeps me feeling pretty happy though. And the two guys and the colours are just so nice. I'm progressing. Next level. <br/> <br/>Oooh... a kitchen! Still not quite gotten the hang of this keyboard and mouse control. Keep trying to move Bill with A and D. Holding Timmy in hand, I just ignore the enemies, as punching is too hard and I lose lives that way. Jumped over the spider successfully. Oh what's this? I didn't get all the moustaches... ok, gotta go back. <br/> <br/>Walking backwards is pretty awkward. Ah, moustache hidden in the drawer. Music is starting to slightly grind on my ears... but that's probably because it's quite late and I should be going to bed soon. <br/> <br/>Ok, next level. Basement? An, another spider. I gotta jump over these things. Oh... that didn't work. No matter, try again. Ok. Spider down. Fly stole my health in the meantime. I wonder why I need to jump for the spider. Will it damage Bill? Well, I won't take risks to find out. 2 out of 5 moustaches. <br/> <br/>Argh... tried to jump over the spider from hand... lost life? Why? Jumped from shoulder... lost another life and now I've got to start over. Well at least I reload on the same level. <br/> <br/>Ok, this time I will just ignore the spider and walk straight through. Looks like it didn't do any damage. Why did I need to jump over it then? 3 Moustaches. 5 Moustaches but I'm down to one life. Open door. <br/> <br/>What's this? DIE? (Aggressive flies!?) A boss level with an evil robot in a tophat?! Oh that laugh! How cool... funky music too! Ok... 3 lives, one down by spider 3 (because of flies). Why did you sit down on the shoulder Timmy? Why! Tried to box the spider away since I can't jump over him... seems that spider is only hurting but not moving away. Funny animation though. Better go back. Eeep! Not too far back! SPIDER! <br/> <br/>Argh... Timmy sat down on shoulder again and died! So hard. Gonna try again. Oh. I died cause I couldn't get Timmy off that shoulder. WHY YOU SIT ON SHOULDER TIMMY? WHY? Right, last go. <br/> <br/>Lost two lives right off the bat on the first spider. Ok... dead again on second spider. Last go for real now. OH YES! Timmy materialised in my hand this time! Yippee! Died on third or fourth spider. <br/> <br/>Impression: <br/>Interesting, polished, and very very different. I had a good go and I wish I could've finished it (I'm a bit of a completionist). Probably will come back to it some other time and try again, but damn Timmy and wanting to sit on that shoulder! It was the cause of death about 80% of the time. I think it was fun, but not super duper fun for me... however, considering I find platformers of any kind excessively boring, you managed to grab my attention very very well. That said, I mainly held Timmy in my hand to avoid all obstacles and didn't use the platforms except as a way to get Timmy back onto Bill's hand. <br/> <br/>The graphics and music were spot on and the little bits of humour dotted around as well! All in all a great achievement, especially in such a short space of time! <br/> <br/>Good job you guys! Thumbs up. I rated it 4/5 overall. <br/> <br/>I hope you find this feedback useful. ^_~ |
| May 12 23:12:00 | 16m 00s | Super Strict Farmer | Really enjoyed playing this. Wonderful graphics, good feel. <br/> <br/>A minor point was that I couldn't figure out how to build things for ages, because whenever I hovered over the workshop area it highlighted as market because the opponent had already used it. <br/> <br/>But once I played my first playthrough, I fully understood how it worked. |