Foon → Ludum Dare Explorer → LD23 → Feedback comment stats → shaunxcode
Feedback comments for LD23
shaunxcode's games and stats for all events →
| Timestamp | Since previous | Game | shaunxcode's comment |
|---|---|---|---|
| Apr 24 15:04:00 | The Elves end the Shoemaker | I liked this - totally reminded me of an actual NES game graphically/music/sound wise which is a plus in my book. wish it had been a bit longer. | |
| Apr 24 15:09:00 | 5m 00s | Tiny's World | controls were a bit buggy/intermittent for me but I liked the concept (though I agree that voice is hard to take for more than a few minutes haha) |
| Apr 24 15:23:00 | 14m 00s | Collect ALL the resources | Hey I want to run this but it flickers like crazy for me in os x. |
| Apr 24 15:31:00 | 8m 00s | Disregard All Humans | hhaha this game was awesome - super into the use of the moon as health meter! Really likes the graphics! |
| Apr 24 15:34:00 | 3m 00s | Delirium | Really liked the graphics - almost reminded me of wonder boy in monsterworld or smb2. Could definitely see it becoming a longer/more involved game! |
| Apr 24 15:42:00 | 8m 00s | tinyConquest | I sent all of my fighters to beta and let delta perish. I hate delta. really fun, actually enjoyed having to figure out how to play it as you go. Dug the music as well! |
| Apr 24 15:50:00 | 8m 00s | Rockland | bird poop. bird poop everywhere. I liked this, needs some splat sounds. |
| Apr 24 18:08:00 | 2h 18m | microrail | surprisingly good, and the simplistic graphics let the puzzles be the priority! |
| Apr 24 23:08:00 | 5h 00m | Brainfected | haha this totally reminded me of one of those NES games that was so damn hard but you couldn't stop playing it - so for that I salute you! I dug the way your hp increased again slowly. I have only killed 6 viruses so far though haha! |
| Apr 25 02:30:00 | 3h 22m | Alien Comets | wow this was good. first entry I've been able to play all the way through til winning! At first I thought it just didn't end and was some zen riddle and then I realize I had neglected one island which I raised up to its full glory. Totally dug it. |
| Apr 25 05:14:00 | 2h 44m | Bunny Cube | really liked the graphics, controls were a bit annoying as had to keep pressing arrow keys to move. interaction seemed to work fine for me though. interesting ending.... |
| Apr 25 05:21:00 | 7m 00s | TINY WORlDS | I am a sucker for word based games so this hit the spot. wish it would have just let me keep playing instead of saying I had achieved victory (which was nice, I just like to go for the gold). |
| Apr 25 05:23:00 | 2m 00s | Tiny World | reminded me of lode runner (in a good way), would be cool to see this fleshed out into more levels w/ puzzles etc. good potential though - I also enjoyed just jumping off the side and watching green guy flail haha. |
| Apr 26 03:40:00 | 22h 17m | My Tiny Town | seriously good game, I could see this expanding into something great. I liked the music! Wish I could get more details about my citizens and there doings. |
| Apr 26 03:44:00 | 4m 00s | Skydef | haha I really liked the cloud style and the whale island. I have no idea if I was supposed to be able to control the whale or not cause he drifted to the top and then I starved to death. I got desperate and jumped off the side hoping I would bounce back up to the whale-land but to no avail. |
| Apr 26 03:49:00 | 5m 00s | Rally Mites | Hey I am seeing same issue when trying to run on mac os x: <br/> <br/>Wed Apr 25 21:48:28 MDT 2012 INFO:Use Java PNG Loader = true <br/>Wed Apr 25 21:48:28 MDT 2012 WARN:class org.newdawn.slick.opengl.PNGImageData failed to read the data <br/>java.lang.UnsupportedOperationException: Unsupported format for this image <br/> at org.newdawn.slick.opengl.PNGDecoder.decode(PNGDecoder.java:272) <br/> at org.newdawn.slick.opengl.PNGImageData.loadImage(PNGImageData.java:97) <br/> at org.newdawn.slick.opengl.CompositeImageData.loadImage(CompositeImageData.java:62) <br/> at org.newdawn.slick.opengl.CompositeImageData.loadImage(CompositeImageData.java:43) <br/> at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:292) <br/> at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:254) <br/> at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:200) <br/> at org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:64) <br/> at org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:24) <br/> at ludumdare.view.Textures.loadTexture(Textures.java:33) <br/> at ludumdare.view.Textures.loadTexture(Textures.java:40) <br/> at ludumdare.view.Textures.init(Textures.java:45) <br/> at ludumdare.LudumDareBootstrap.boot(LudumDareBootstrap.java:22) <br/> at gamemvc.Engine.start(Engine.java:49) <br/> at gamemvc.GameService.startEngine(GameService.java:33) <br/> at gamemvc.GameService.startUp(GameService.java:46) <br/> at com.google.common.util.concurrent.AbstractExecutionThreadService$1$1.run(AbstractExecutionThreadService.java:47) <br/> at java.lang.Thread.run(Thread.java:680) |
| Apr 26 03:59:00 | 10m 00s | INSANE MEGASNAIL PENETRATION | hahahah! I believe the hype! that was like the digital equivalent of those plastic packing bubbles where you have to pop each and every one of them! I didn't realize you could jump til I had almost penetrated all of the houses. Smashing tanks was rad, wish I had laser eyes. |