Foon → Ludum Dare Explorer → LD23 → Feedback comment stats → Eelfroth
Feedback comments for LD23
Eelfroth's games and stats for all events →
| Timestamp | Since previous | Game | Eelfroth's comment |
|---|---|---|---|
| Apr 24 18:44:00 | Soul Searchin' | Surprising and clever interpretation of the theme, the innovative mechanics kept me playing to the end. I also enjoyed that the story-texts shrank with the levels. <br/>The minimalist black/white art style works pretty well, but in my opinion the sprites don't quite fit in. That being said, this game is good enough to not even need fancy graphics. Good work! | |
| Apr 24 18:48:00 | 4m 00s | Memento XII | Congratulations for winning LD23! |
| Apr 24 19:08:00 | 20m 00s | Tiny Chtulhu | Through the continuous growth of the player character this game gives you an impressive feeling of super-human power. <br/>I would have liked some more interactivity and a proper ending. But nice theme-interpretation: when you are huge, the world becomes tiny. Funny to see those tiny mortals trying to stop a Grat Old One. |
| Apr 24 20:58:00 | 1h 50m | Tiny World of Bees | I liked the pixel art and the general concept. Maybe you should add some difficulty (and a way to lose). |
| Apr 24 21:51:00 | 53m 00s | Planet Life | I committed suicide because I was so lonley. |
| Apr 25 21:55:00 | 24h 04m | Ivory Kingdom | I loved the setting and the visuals. |
| Apr 30 12:27:00 | 110h 32m | 6 Degrees of Sabotage | The first time I played, I accidentally shot an innocent bystander. The second time, I cheated by taking notes, and accidentally shot an innocent bystander. <br/>I loved the concept, graphics, mood and gameplay. The only thing is, I wish it was longer (wich is just another way of saying how much I enjoyed this). |
| May 1 11:07:00 | 22h 40m | Brainfected | This is one of the best soundtracks this LD! Graphics were nice too, only the goal (300 kills) is a bit high. Once you got a hang of the bullet dodging, it resolves in a lot of grinding. |
| May 1 11:22:00 | 15m 00s | Boundaries | I like this mechanic, it's very innovative and feels right. As you progress through the games stages and the screen fills with hydrogen atoms, the gameplay gets pretty chaotic and uncontrollable. Maybe add some helium or even bigger atoms? |