Foon → Ludum Dare Explorer → LD22 → Feedback comment stats → GreaseMonkey

GreaseMonkey

Feedback comments for LD22

← LD21   LD23 →

GreaseMonkey's games and stats for all events →

TimestampSince previousGameGreaseMonkey's comment
Dec 19 05:08:00 Best Friend Ok, this is the first game I get to rank. Goody! <br/> <br/>There's not much here that I haven't seen before, but this reminds me that I should resort to the "multiple endings" thing some time. <br/> <br/>I quite like how the theme wasn't played completely straight, as that could potentially result in something *quite* boring. <br/> <br/>Speaking of boring, those corridors could be a bit shorter. <br/> <br/>The graphics look quite good and I've gone and given you 5 stars even though there's a few sloppy things you've done (that dirt sure stands out as a bunch of individual tiles, doesn't it? something to note for next time). <br/> <br/>Audiowise, that second piece of music was a bit short to be quite honest. But the music sounded fairly good and you definitely made sound happen when it should have. <br/> <br/>Humourwise, I was quite amused at the dog ending :D <br/> <br/>On the other hand, you did capture the mood fairly well in terms of endings. <br/> <br/>Communitywise, I would suggest more screenshots + beta posts, but yeah.
Dec 19 06:21:00 1h 13m Minotaurus Righty-ho, let's go through each category. <br/> <br/>Starting with fun. Unfortunately, due to the general clunkiness of movement, this game was very boring. I would suggest you spend a bit more time working with whatever.style.left and whatever.style.top. <br/> <br/>Moving onto innovation. I do like seeing multiplayer games crop up, and I even saw a dead body. Unfortunately there was a lack of innovation involving actually moving around, not even bothering with the keyboard. Aside from that the UI was fairly good. <br/> <br/>I felt alone in this game in the context of people who aren't trying to kill me. <br/> <br/>Graphically speeaking, it was polished cheap stuff. However, I didn't want to scream at the graphics, so that was good. (I reserve the 1 star category for stuff that makes me want to fork my eyes out) <br/> <br/>I didn't hear any audio, so N/A for that. <br/> <br/>I don't recall there being any humour, so N/A too. <br/> <br/>Moodwise... this game was hard to get into at all. But if I were into that, it would be pretty much par for the course. <br/> <br/>Overall, this was a very boring game, and, in my eyes, was a flop. However, I encourage you to explore HTML5 as there's a LOT you can do, and you don't have to worry *too* much about cross-platform issues.
Dec 19 06:27:00 6m 00s Holdout I may need to either hold back or forfeit voting for this as it runs like arse on my computer.
Dec 19 06:59:00 32m 00s Descension Unfortunately, because of your choice to use MSVC++ and your neglect to ensure it would compile on something that isn't MSVC++, your game is not cross-platform at the moment. <br/> <br/>This means I will have to try this in Wine. (Just quickly tested it, it seems to work.) <br/> <br/>In future, PLEASE get mingw32 or something, and every now and then test-compile your code with that. It should help with making your game more portable, considering that g++ is spewing errors about abs() not being "declared in this scope". <br/> <br/>I am thankful that you used OpenGL rather than DirectX though, but I hate C++ and don't want to be dealing with errors.
Dec 19 08:33:00 1h 34m Furever Alone 60 friends, woo! <br/> <br/>Funwise... I actually enjoyed this. A lot. It's not a complicated game but damn. <br/> <br/>Themewise, you pertained to not one but two themes, which is excellent. <br/> <br/>As for audio, those meows are music to my ears. <br/> <br/>I think I'll stop my usual approach here. The graphics and humour worked quite well. Moodwise it wasn't particularly hardcore but that's where the humourous tone comes in. Overall I give this 5 stars primarily because it's excellently silly and sillilly excellent. <br/> <br/>Communitywise... I suggest you post more often. Post screenshots, and post betas where appropriate. <br/> <br/>My advice: keep doing this sort of stuff. You could think of extras to do, like for instance you could have more levels where you have more tools and stuff could be more points or could lose you points. But there's really not much to say, to be quite honest.