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Feedback comments for LD22
BlackBulletIV's games and stats for all events →
| Timestamp | Since previous | Game | BlackBulletIV's comment |
|---|---|---|---|
| Dec 19 05:16:00 | Mr Booo! | No links appear on this entry for me. Is that a problem on your end? | |
| Dec 19 05:43:00 | 27m 00s | Abandon | Regarding art, the architecture is very nice, though having simple white objects without textures didn't really fit with the land. <br/> <br/>For me, the mouse was EXTREMELY sensitive, so it was really hard to move properly. The physics also felt a bit weird. I didn't collect all the items, mainly because I couldn't be bothered struggling with the mouse sensitivity for 30 minutes. <br/> <br/>Also, that big dome object near the player's friend didn't seem to have a mesh attached; I could walk straight through it. |
| Dec 19 23:02:00 | 17h 19m | Book Of Hyperion | Good job! Great music, and pretty good graphics. <br/> <br/>Unfortunately a serious bug stopped me from progressing in that first dungeon (I think that's what you'd call it) located in the forest. I would attack something, and then the player would just started moving across the world from top-left to bottom-right, through the walls and everything. I'm using a Mac. |
| Dec 20 07:28:00 | 8h 26m | Only You Can Save The World | Nicely done! I enjoyed that. A few problems: <br/> <br/>* No audio. <br/>* Difficulty scaling. As iforce2d brought up, the level where you have to race up to platform is the hardest, it took me a few tries to get it. <br/>* A bit short. (This isn't really "problem" I guess, but I do wish it were longer.) |
| Dec 21 03:35:00 | 20h 07m | Urine Trouble | Ha ha! Funny, original in concept, and nicely implemented. |
| Dec 21 21:48:00 | 18h 13m | Little Lucy | Nicely done, but a shame it's so short. As has already been mentioned it could definitely use some sadish music in the background. |
| Dec 21 22:06:00 | 18m 00s | sQared | Great job! I wasn't able to complete it though, because I just kept getting lost. <br/> <br/>The biggest problem I had is with the sensitivity of the mouse movement. And yeah, I'm on Mac. <br/> <br/>There's also a number of bugs/glitches, such as lights from another room cutting through the wall, or falling through the floor when hitting that moving red wall, but they're not major. |