Foon → Ludum Dare Explorer → LD22 → Feedback comment stats → 23
Feedback comments for LD22
23's games and stats for all events →
| Timestamp | Since previous | Game | 23's comment |
|---|---|---|---|
| Dec 19 13:00:00 | Take care of the trees | That was fun! The music was very nice. | |
| Dec 21 12:49:00 | 47h 49m | Space Wrench | Enjoyable, though difficulty was weird and it felt like fighting the turrets wasn't usually worth it. Once I got to the up-down zig-zag level the number of bullets on screen started to lag things pretty badly, though. |
| Dec 21 12:51:00 | 2m 00s | Isolation Ball | The arcs make the ball disappear if you trap only one ball. Still, not much to hold interest. |
| Dec 21 13:02:00 | 11m 00s | The Breakup | Sweet, but a few too many leaps of faith. Music would have been nice. As others have mentioned, nice graphics. |
| Dec 21 13:18:00 | 16m 00s | FELINUS: the cat gods | Nice! The ways the different cats worked were clever, though the yellow one was really hard to play. I'll also say I was confused by the Esc menus. <br/> <br/>Sound effects would have been nice. <br/> <br/>And, as you noticed, the theme is a little... weak. |
| Dec 21 13:26:00 | 8m 00s | ZERO2 | Like everyone mentioned, lovely graphics, would have liked some sound, seems worth following up on - one thing I'll add, though, is that it could use some more puzzles or more involvement. As it was after maybe the first elevator I just sort of tried to click on everything since the dialog wasn't much ("Huh?") and there wasn't much resistance to moving forward. <br/> <br/>Still, a lot of promise! |
| Dec 21 13:32:00 | 6m 00s | Zombie Street | Not too bad - like other people, I found it slow, but the basic mechanic was fun. I'd suggest that hitting zombies slow you down and that zombies don't turn as quickly. Also, if there were humans there I'm not sure I could tell them apart - maybe they should have had hats? <br/> <br/>Anyway, thanks for the game! |
| Dec 21 13:39:00 | 7m 00s | Scriptblocks Space Station LD48.22 | I didn't have any trouble running it, but it seemed like a lot of walking with not a lot to see... <br/> <br/>You should probably change state when someone dies or wins; I could un-die or un-win just by backing up. <br/> <br/>Also, (Esc to Exit) doesn't really need to be on the screen the whole time. |
| Dec 21 13:43:00 | 4m 00s | Leave Me Alone | Fun! A zippy little flash game. The stalker guys are creepy. The theme is pretty tacked-on, though. |
| Dec 21 13:59:00 | 16m 00s | Loot Alone | Not much in the way of a game, but it gave me a chuckle. <br/> <br/>Probably should have had an animation or something when opening the boxes... otherwise they just seemed like decoration. |
| Dec 21 14:17:00 | 18m 00s | You Can't Go Through The Door | Enormous download and, as the other commenter noted, no apparent way to progress. If there's a joke I don't get it. |
| Dec 21 14:21:00 | 4m 00s | The Lonely Sphincter | Remarkably fun! Wish you'd had time to put a goal on it. Are you familiar with the Death Worm games which also feature a giant worm flying around (from underground) and eating people? I think that may be phone-only, but the gameplay is mostly like Moby Dick 2. <br/> <br/>Anyway, I hope you do something with this! Good stuff. |
| Dec 21 14:29:00 | 8m 00s | Castaway | Nicely put together, but again, too hard to control, even if that is the point. |
| Dec 21 14:34:00 | 5m 00s | Master Engineer | Found it slow with rendering problems - towers don't show up at all, enemies show up only after some of them have died, etc. WinXP, Chrome. |