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TellusE

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TimestampSince previousGameTellusE's comment
Aug 22 20:54:00 Damn My Stubby Little Legs Short, sweet, smooth. <br/> <br/>I spent countless attempts trying to dodge the notoriously evil blocks. Once you're just a dozen pixels under the water it's almost impossible to catch up. <br/> <br/>As you noted yourself, though, it's very polished, the minimalist soundscape and slick graphics creating the essential focus of the game. <br/> <br/>Neat :)
Aug 22 21:07:00 13m 00s Danvil's Escape I'm kind of stumped as well. Judging from your description of the game, I'm assuming this isn't a question of escaping the title screen :P
Aug 22 21:31:00 24m 00s The Great Unescape Are you *kidding* me that's a difficult game :P <br/> <br/>I liked how the enemy movements seemed timed to perfection for someone who didn't spend an unseemly amount of time making a jump :P The timing was good, my aim wasn't. <br/> <br/>I had a slight difficulty with some of the colour choices. Most of the time there was a clear distinction between solid and not, but the bridge in the second level had me freaked for a moment (with no checkpoints I was being paranoid about touching stuff) among other things. Ignoring the palette, the feel of the graphics were quite delicious. <br/> <br/>I'm hoping it was just my system, but the music seemed to mess up several times. I tried reloading the game but the invariance persisted. It's most notable right when the superhero teleports in. I don't know if this was intentional, but it also popped up in the second level's music at a late point of the track. Besides that little popup the tracks were actually delicious. Smooth, mellow; reminded me of a lot of music I heard from Cyrex in times past.
Aug 24 10:12:00 36h 41m Prison Lander I liked the mechanics a lot. I've wondered about a game with similar visibility issues, but you've pulled it off pretty fine. <br/>If I had to put a finger on something, I'd mostly put it on the difficulty. I never got past the "Lasers" level (although obviously did - well done XD), and every time I actually progressed it was more a question of luckily pushing against the proper part of darkness :P <br/> <br/>None the less, a really good entry. Well done.
Aug 24 10:19:00 7m 00s Prison Break I'm biased. I love railshooters to a fault. But this was an incredible piece of work for 48 hours. <br/>Animations, scripted scene, ragdolls (I adore ragdolls - ragdolls are proven to make any game 83% more legendary) - considering I spent the better half of a day not making squares collide I must bow to you sir. <br/> <br/>Excellent piece of work :) <br/> <br/>Oh yeah, great twist on the prison break meaning :D
Aug 24 21:19:00 11h 00m Red Rover I had a bit of bile about the theme I wanted to get rid of first, but in retrospect I saw a really nice interpretation of escaping. Being stuck in a thankless job that will ultimately be your end, and the attempts at fleeing it. Excellent :D <br/> <br/>That aside, I dig the technical features. Although simple in its own way, the dirt tracks wheels really come to their own in the graphical aspect - I dig 'em :) Particul <br/> <br/>Finally, the music deserves praise. Beautiful harmonics and some nice chilly riffs kept me going through the game without really feeling bored. It kept me going. Imo a real strong point :)
Aug 24 21:27:00 8m 00s Bountyhunted! As the others commented, you're far too hard on yourself, dude. <br/> <br/>This is an excellent entry by my count. Everything falls together in a beautiful well-playing package. <br/> <br/>Only thing missing is a sweet, guitar-and-harmonica-heavy music track ;)
Aug 24 21:33:00 6m 00s Escape or Die Nice hifi sound effects, and a nice double-pronged threat in the form of both health and time - I like the pressure and haphazard gameplay forced upon the player by the time limit, only increased by, well, playing.
Aug 24 21:51:00 18m 00s Faceless When I first played this I double-checked to make sure I had eaten the right brownies from the fridge. Once I'd been assured that my party pies were indeed still in stock for the weekend, I continued to become engorged in this d'arte abstracte that challenged both my senses as well as fill me with a considerable sense of motion sickness. <br/> <br/>I'll agree with the remarks that the face travels a bit too slowly - add to it that the constantly rotating camera (especially on long travels) really did make me sick :D I ended up looking in the opposite direction of my screen until the sounds ceased. <br/> <br/>Regardless of these details (mere details, I tell you!), I think this could become a phenomenal "interactive art" piece. Add some truly queer random quotes throughout the movement and think this would become a profound piece kind of like the Path.
Aug 24 21:57:00 6m 00s Fireflies Although I'd mostly characterize this as an impressive tech demo, it was an engaging experience, nonetheless. I was actually sad when I realised there was only three fireflies :P I want moar! <br/> <br/>Despite the brevity and marked lack of audio this was a beautiful entry, methinks.
Aug 24 22:03:00 6m 00s Charge Indeed, some introductory material with details on the mechanics might make it more easy. <br/> <br/>The theme feels very much tacked on, but I did enjoy the innovative mechanics (Osmos but not Osmos, indeed).
Aug 24 22:37:00 34m 00s Mindbane Shrugging off the last vestiges of my testosterone I have to admit that I was almost teary-eyed when reading the various comments and the music kept reminding me of my best times at LAN parties during the late nineties. <br/> <br/>In 48 hours you've managed to compile the struggle of so many desperate existences through clear graphical silhouettes, trance-inducing music and hauntingly telling platforming mechanics. <br/> <br/>All that does sound lofty, but sir: I tip my hat to you.
Aug 24 22:42:00 5m 00s Ceaseless Magnificent mechanics, great use of Flash tweens as well. Kept playing it again and again getting more dizzy by each playthrough. Argh.
Aug 25 20:56:00 22h 14m Escape Velocity I gotta agree with the others, Casey. I've been messing with the source for two hours now and the farthest I've gotten (after noticing the class naming conflict between your Game class and the abstract Game class in libgdx) is being told it can't start up a window. <br/> <br/>I'm sorry, but I just won't spend more time trying to make this work.
Aug 25 21:04:00 8m 00s ...andTaxes I wonder, is it cynical or philanthropic to suggest you love as many people as possible? :P <br/> <br/>This, I consider a confounding question garnered from your game. Thank you.