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Feedback comments for LD21
onefineline's games and stats for all events →
| Timestamp | Since previous | Game | onefineline's comment |
|---|---|---|---|
| Aug 22 13:35:00 | Duke Ludum Forever | lol, your game's name is most excellent! If there were a section for best game name, I would vote for you. It makes me want to make a game called "Luke Dudum" haha. Maybe it's Duke Ludum's brother hehe | |
| Aug 23 03:40:00 | 14h 05m | City Runner | @siebharinn: there are little rectangles that block your path. I think that's what you mean. I have to agree that the enemies were SO SMALL! Geez! And I got to an exit, but it wouldn't let me go in, so I died! lol |
| Aug 23 03:45:00 | 5m 00s | Tiny Mansion Escape | Dude, seriously, I can't even see the game. |
| Aug 23 03:49:00 | 4m 00s | Escaparazzi | Very charming and clever snake "clone"! I agree that it takes forever for the $ to appear, however. |
| Aug 23 03:54:00 | 5m 00s | Heartbreaker! | I'm only able to drag blocks around. |
| Aug 23 03:58:00 | 4m 00s | Esc | Very charming and surprisingly fun for a game with essentially no gameplay. =) |
| Aug 23 04:06:00 | 8m 00s | Land of Colors | haha, i actually liked the music. but the death sound is fucking horrible omg! i got to level 2 and just couldn't take it anymore lol |
| Aug 24 01:18:00 | 21h 12m | Escape from Dr. Evilface's Maze | Controls are insanely awkward and shooting doesn't even work for me. And after already sitting through all the dumb screens twice (which I can't click through), I really don't feel like sitting through them yet again just to have the game still not work for me. =/ |
| Aug 24 02:01:00 | 43m 00s | The Escape | My FPS were very high, FYI. @ ippa: I could be wrong, but I think you do need to guess with the REALLY big jump/fall. Haha, I guess I could look at the map PNG? I can't imagine that's what you meant...? Anyway, I really enjoyed it, although I agree that the jumps can be pretty brutal. But the controls are good enough so it's not unfair. |
| Aug 24 02:40:00 | 39m 00s | Roman Rush | I hate to say it, but I just didn't have the patience to understand what the heck is going on. |
| Aug 24 02:42:00 | 2m 00s | Make a run for It | I have no idea how to play this game. I can't even tell if it works. |
| Aug 24 02:52:00 | 10m 00s | EscapeOut | Hahaha, I thought the game was broken for a sec. |
| Aug 26 05:22:00 | 50h 30m | / ESCAPE \ | I hope the little jumping guy has health insurance. |
| Aug 30 16:29:00 | 107h 07m | BATHOS | Took me a minute to realize that the "number" keys were actually letters! Aha! Thanks for the hint. Enjoyed this very much. |
| Sep 13 18:47:00 | 338h 18m | Number 23 Escapes! | Very interesting start. Very good atmo. I agree that the movement speed is painfully slow. I'll refrain from making any other criticisms, because this was made in 48 hours and it's pretty cool (WAY cooler than my joke of an entry lol). <br/> <br/>Oh and the source file is broken. I try unzipping it, but I get an infinite number of new zip or cpgz files =( |
| Sep 14 02:02:00 | 7h 15m | Slip Away | People who say they need more checkpoints are wussies. ; ) I do have to agree that the controls can be a bit funky sometimes. But mainly, there's at least one place, where you have to phase downward to the left through a 1 tile wide wall to an area which is one tile lower than where you start and a total of two tiles high. It's sooo hard to line this up correctly. You probably already know this, but it's really frustrating. Otherwise, pretty interesting game! |