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mikelovesrobots3

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TimestampSince previousGamemikelovesrobots3's comment
Aug 22 03:10:00 Lava Tsunami of Doom Nice! It was fun. It's a lot easier if you hold shift and down constantly.
Aug 23 03:57:00 24h 47m Space Captain Iodine Escapes The Electric Death Maze (In Space) It's a trial and error game. Not quite my cup of tea. I like that the main character animated though and that the levels had good pacing.
Aug 23 04:05:00 8m 00s Facilitated Escape I like it. Rock on for using Love 2D. <br/> <br/>Regarding collisions, I'd like if I couldn't crash into the sides of oncoming blocks. It sucks to try to switch tracks too early and wipe out. Course, I'm kind of drunk, so maybe it's user error. STILL, I liked the music, reminded me of games in my youth. <br/> <br/>Space theme and shaking screen were cool too. I appreciated those touches.
Aug 23 04:09:00 4m 00s Poltergeist Dude, rock on for the nice lighting effect and animated main character. I died near instantly though to specters three or four times in a row, couldn't figure out how to avoid them. Still though, nice entry, just ease people in a bit.
Aug 23 04:20:00 11m 00s Robot Run I found the controls confusing. Took a number of minutes of me clicking randomly for me to figure out how to place a path. I didn't know that orange and blue were start and end pieces. Maybe some instructions would help.
Aug 23 04:24:00 4m 00s Astral Artifice Not my kind of game, but I was definitely impressed by the graphics. The timer counting down from 20+ minutes intimidated the hell out of me. I wasn't going to play a giant maze for 20+ minutes.
Aug 23 04:30:00 6m 00s Press Space! Got stuck here, vibrating forever. http://dl.dropbox.com/u/664907/Screenshots/21.png
Aug 23 04:33:00 3m 00s Flee Buster Nice graphics. I wasn't a fan of the sudden context-switching or frog-mode. Good sound.
Aug 23 04:41:00 8m 00s Sharks Are Evil I liked it. Make it into an iphone game, polish it, and make some money.
Aug 23 04:47:00 6m 00s Escape in 60 seconds I didn't like it. Smooth up the movement (Legend of Zelda like would be perfect), add a gameplay mechanic (like bomberman, or turrets, or bullet time, or stealth or something) and you'd have something special. You're almost there, it just needs more work.