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Feedback comments for LD21
Martoon's games and stats for all events →
| Timestamp | Since previous | Game | Martoon's comment |
|---|---|---|---|
| Aug 22 14:36:00 | Cube Collapse | That's really slick (and you definitely have a screenshot advantage ;) ). I was hoping it was procedurally generated, though, and would keep zooming indefinitely. Very pretty. | |
| Aug 27 13:08:00 | 118h 32m | Safari Park Escape | Adorable graphics (5 stars for that)! Gameplay was a little confusing at first. Wasn't clear right away when battles started (because it didn't show the attack happening). Still not clear on what returning to the park does. Kept getting my two animals on top of each other, when I was trying to select the other animal. This should have at least spawned another animal. ;) <br/>Overall, has a lot of potential, and I think your use of the theme is really cute. |
| Aug 27 13:30:00 | 22m 00s | Escape the Drones | Never got more than a few meters, over several attempts. I really couldn't figure out a technique for avoiding the drones. They saw me even when in a trench, and they moved so much faster than me that getting out of the way when they were heading toward where I was wasn't an option. I think I'd like it at "girlfriend difficulty" better. ;) <br/> <br/>Other than not being able effectively play it, though, I think it has a nice ambiance and look to it. It is creepy hearing the drones coming, and makes me feel paranoid like a good stealth game should. |
| Aug 27 13:52:00 | 22m 00s | Red Rover | Music is awesome, and I love the visuals, especially the rendering of the persistent tracks. Just fun to drive around. |
| Aug 27 13:57:00 | 5m 00s | Hamster Escape! | Yup, can't play with the account suspended. And as matthias_zarzecki mentioned, you're not allowed to use any external art, music, etc. for the compo. <br/> <br/>If you get your download working again, I'll check it out later but play with the sound off so I can legitimately rate it. |
| Sep 8 22:36:00 | 296h 39m | BitScape Goat | Love the visual and audio aesthetic of this! (And the name ;) |
| Sep 9 17:58:00 | 19h 22m | 8 ways | Maybe this is just an issue with the web player, but I had a difficult time playing this because of the way the mouse worked. Moving the mouse to look around would move my cursor outside the game window. If I then clicked (to activate a sphere in the crosshairs), the game lost focus, and I'd have to click back in the game window again. Having to constantly do this really spoiled the immersion factor for me. Other than that, it was a cool, atmospheric experience. |
| Sep 9 18:15:00 | 17m 00s | Escape Cod | This is my favorite LD 21 entry so far. I'd don't know if I'd say it's THE best recursive fish pinball game I've played (unlike James Paige), but it definitely ranks in the top three. <br/> <br/>I had a hard time making myself click past the intro screen to start playing. Once I did, I thought the concept was brilliant. I really hope you work on this a bit more to make the actual gameplay controls a little more playable (maybe have the player control the fish instead of the ball, having to simultaneously avoid the other fish and rotate to get the ball out?). <br/> <br/>I could see this game catching on as an internet meme. |
| Sep 11 17:02:00 | 46h 47m | Tiny Mansion Escape | Fun little game! Like others said, my aging eyes, while appreciating the charm of the "Tiny Mansion", could have used a 2x zoom option. All the puzzles played well and made sense, the writing was entertaining, and I thought the length was about right for an LD entry (both for the developer, and for people who are trying to play it alongside a whole lot of other games). Great first entry! |
| Sep 11 17:53:00 | 51m 00s | Ryan's Labrynth | I really like this! The real time line of sight stuff is fantastic, and it was fun just watching that as I moved around. The graphics are clean, simple, and attractive. Games where you only fire in the direction you're moving are always a little tough for me. It was made manageable by the slowness of the enemy bullets for a while, but then it got to be a little too much with rooms full of enemies right behind tight corners. That rather punishing difficulty ramp further in, combined with the fact that there was really nothing new to see by continuing, meant I didn't finish the game. But I really enjoyed the time that I played. |
| Sep 11 18:07:00 | 14m 00s | Prison of Air | I really like the way this looks, sounds and feels. There was wasn't really any gameplay, though, and the tie-in to the theme was a bit of a stretch (but that's balanced by kudos for doing something original and different with the theme, which is always something I like to see). <br/> <br/>Considering you had to switch to a completely unfamiliar platform partway through, though, this was some nice work, and playing it did feel good. I'd just like to see it expanded into a little more of a game. |
| Sep 11 18:31:00 | 24m 00s | Escape Infinity | Pretty fun little shmuppy thing. Solid gameplay, nice clean visuals. The small window meant there was lots of opportunity to click outside it, but that didn't seem to be an issue since I keep the mouse button held down all the time. My only complaint is that the enemy shots moved so fast that avoiding them often felt like more luck than skill. |
| Sep 11 18:58:00 | 27m 00s | Towering Inferno | Very cool experimental game. Took me a while to figure some things out, but I got the hang of it after a bit. Only downside seemed to be the amount of luck involved with the random level given, but that's part of what makes it interesting on replay. |
| Sep 11 19:16:00 | 18m 00s | OMFG Aliens! | Surprising complex emergent strategy (balancing money-earning turrets in the middle with safety turrets near the edges). Soundscape was great, and the retro graphics served their purpose well. Great original concept. <br/> <br/>Unfortunately, there was a bit too much luck involved, and the depth of the strategy broke down pretty quickly as you played. Considering the time you have to tune and balance in this competition, though, not bad. <br/> <br/>I'd definitely like to see this idea expanded on a bit, and designed/balanced some more. Nice work! |
| Sep 11 19:24:00 | 8m 00s | Escape Deletion | Simple, straightforward concept done well. Soundscape was nice and fit the visuals. Too bad you didn't have time to finish title/ending screens and score, etc. |
| Sep 11 20:27:00 | 1h 03m | LoDerunner | Getting a bad link trying to download. |