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Feedback comments for LD21
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| Timestamp | Since previous | Game | jwfrosty's comment |
|---|---|---|---|
| Aug 23 11:24:00 | Caved In | I really like this game - love the graphical style, and it's a fun, quick play. My only problem is I've still not managed to build a wall (just doesn't seem to work!), which has meant each of my play sessions has been fairly short if a cave-in sets off lava or water! | |
| Aug 23 12:44:00 | 1h 20m | Flee Buster | Wow! So much fun to play. I love the graphics and sound and the personality they give the game. The controls on the ship game are sweet, too - super responsive. The switching between minigames really adds to the sense of urgency whilst escaping (also, knowing you only have one chance to do it!) Great stuff. |
| Aug 23 12:53:00 | 9m 00s | The Trap | A nice little platformer! I like the sound effects and the droning background music - made it feel nicely claustrophobic. The pink laser beams were a little unforgiving in their collision detection. The jumping puzzles and level design were good, although the overall setting felt a little contrived / unexplained - why is there a secret underground lair that only contains spike pits and pools of deadly acid?! The ending was a bit abrupt, too, but I guess that's short time limits for you. Nice work! :) |
| Aug 23 13:22:00 | 29m 00s | Fireflies | A nice game, but unfortunately I guess it's more of a tech demo than a full game! I really like the graphical style, but as you admit yourself it's rather light on the content. I managed to escape from the level on both sides, too. Keep going with it, though! |
| Aug 24 20:34:00 | 31h 12m | Tiny Mansion Escape | A neat little game (little being the key word! - I know it's 'tiny', but a 2x zoom on the graphics would've been nice perhaps. Nice mechanics and gameplay. I would also like to have seen a little more storytelling - why am I here? Where is here? |
| Aug 24 20:45:00 | 11m 00s | Virus Upload | A neat idea, but sadly let down by a lot of technical issues. For me, the intro to the game ran very slowly, and it just hung on the 'uploading virus' screen for a *long* time. Also, it repeated quit back to the menu screen on me - I'm not sure if this was supposed to be the 'user' pressing the escape key? If so, it would be nice to have a countdown timer or something, and it would be nice if you could just restart the level rather than whole game! Enough of my whining though, I like the concept behind it. |
| Aug 24 21:01:00 | 16m 00s | Stranded: Episode 1 | Not a bad idea for a game, although it felt only loosely connected to the theme via the scientists' story :) Would be nice to see some more variation in gameplay - I liked the introduction of moving targets! |
| Aug 24 21:20:00 | 19m 00s | Metal Sphere Solid | Great game! Absolutely gorgeous graphics, love the lighting. Music was nice, pity there weren't any sound effects! The controls were good but felt perhaps a little more sluggish than I'd like. I like the mashup of ball-rolling maze game and stealth action - great stuff! :) |
| Aug 24 21:51:00 | 31m 00s | Hollow | Great game! Cool graphical style - reminds me of Miyazaki films (Nausicaa, Mononoke, etc). I love the dive mechanic too. |
| Aug 24 21:52:00 | 1m 00s | Super Kommandant Exteme | Interesting idea, and I like the way the searchlights work. However, I found it far too difficult overall - there really seems to be no easy way to keep an eye over the whole compound and stop people escaping... or perhaps I'm just not very good at it! |
| Aug 25 06:44:00 | 8h 52m | BEF | I'm afraid I couldn't work out how to control this properly or really what I was supposed to be doing. I like the graphical style, though, and the minimap at the bottom is a really neat mechanic - just needs a bit more time on gameplay, I think! |
| Aug 25 18:40:00 | 11h 56m | EscApe | Really impressive - especially considering it's your first graphical game, first time with AS3 and flashpunk, and first time with Ogmo! Great stuff! I'd agree with others tha tthe controls are a little twitchy - makes it very hard to get around the level without knocking your health down, but otherwise it's great :) I recognised the big Ugh! influence! I used to love that game. <br/> <br/>http://www.mobygames.com/game/amiga/ugh/screenshots/gameShotId,74128/ |
| Aug 26 06:56:00 | 12h 16m | The Legend of Shoe | Not really an 'escape' game, as such? I like the multi-screen mechanism, but found the controls and some of the level design to be a bit infuriating (took me ages to realise you can double-jump, and I couldn't get it to work every time!). Unfortunately, I didn't make it to the boss, but I kept playing for a good while to try and get there. |
| Sep 3 18:01:00 | 203h 05m | Charge | Took me a few goes to 'escape' (I'm afraid I have to agree with others that the theme is kind of shoehorned in there) - it's an interesting idea and the animation is really smooth. I found the controls pretty difficult, though. <br/> <br/>I'd suggest two alterations: <br/>1) keep the player contained within the play area (i.e. you can't go offscreen - at least not top and bottom) <br/>2) start off with levels with less other particles. Perhaps even some with preset particles fixed in place, that teach you how to repel / attract yourself across the stage. <br/> <br/>Promising start though! |
| Sep 3 19:14:00 | 1h 13m | Esca | Phew! The last lot of flapping was very very very hard (it's not an easy word to type!) but I finished the game and 'escaped'. A cool idea, the hints dotted around the level were very helpful. I liked the way you could e.g. move around slowly or quickly depending on how you typed the word. Didn't really fit the theme, I'm afraid, but still a nice concept. |
| Sep 3 19:30:00 | 16m 00s | Rainbow Jail | Difficult, but really cool. Love the graphics, animations, the style and the gameplay mechanic! Brilliant stuff! |
| Sep 3 19:50:00 | 20m 00s | Ryan's Labrynth | Really nice engine, and I like the simple graphics. I really really like the field-of-view mechanic, too, where only the areas of the map that you can 'see' are shown. Getting killed was a bit too harsh, as it took a long time to get back to where you were. |
| Sep 3 19:58:00 | 8m 00s | Qua-tzar | Nice concept and implementation. As others said, online multiplayer or AI would be neat, but hey you only had 48 hours! Nice graphics. I didn't really get the difference between the Tzars and the Doms... |
| Sep 3 20:03:00 | 5m 00s | Land of Colors | Really nice concept and gameplay - infuriating, though! :) <br/>Whilst I congratulate you at having a go at making some music, I congratulate you even more for letting us mute it! ;) Strangely, Java (and the music) kept running even after I'd closed the tab... |
| Sep 3 20:14:00 | 11m 00s | Ernest the Plump Adventurer (in trouble) | Wow! Love love love the pixel art and the music. Really stylish, and very polished. I felt like I was doublejumping for every single jump, which was a little odd - would perhaps be better if jump height was dependent on how long you hold down jump for, perhaps (Mario style). Otherwise, really impressive. |