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jwfrosty

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TimestampSince previousGamejwfrosty's comment
Aug 23 11:24:00 Caved In I really like this game - love the graphical style, and it's a fun, quick play. My only problem is I've still not managed to build a wall (just doesn't seem to work!), which has meant each of my play sessions has been fairly short if a cave-in sets off lava or water!
Aug 23 12:44:00 1h 20m Flee Buster Wow! So much fun to play. I love the graphics and sound and the personality they give the game. The controls on the ship game are sweet, too - super responsive. The switching between minigames really adds to the sense of urgency whilst escaping (also, knowing you only have one chance to do it!) Great stuff.
Aug 23 12:53:00 9m 00s The Trap A nice little platformer! I like the sound effects and the droning background music - made it feel nicely claustrophobic. The pink laser beams were a little unforgiving in their collision detection. The jumping puzzles and level design were good, although the overall setting felt a little contrived / unexplained - why is there a secret underground lair that only contains spike pits and pools of deadly acid?! The ending was a bit abrupt, too, but I guess that's short time limits for you. Nice work! :)
Aug 23 13:22:00 29m 00s Fireflies A nice game, but unfortunately I guess it's more of a tech demo than a full game! I really like the graphical style, but as you admit yourself it's rather light on the content. I managed to escape from the level on both sides, too. Keep going with it, though!
Aug 24 20:34:00 31h 12m Tiny Mansion Escape A neat little game (little being the key word! - I know it's 'tiny', but a 2x zoom on the graphics would've been nice perhaps. Nice mechanics and gameplay. I would also like to have seen a little more storytelling - why am I here? Where is here?
Aug 24 20:45:00 11m 00s Virus Upload A neat idea, but sadly let down by a lot of technical issues. For me, the intro to the game ran very slowly, and it just hung on the 'uploading virus' screen for a *long* time. Also, it repeated quit back to the menu screen on me - I'm not sure if this was supposed to be the 'user' pressing the escape key? If so, it would be nice to have a countdown timer or something, and it would be nice if you could just restart the level rather than whole game! Enough of my whining though, I like the concept behind it.
Aug 24 21:01:00 16m 00s Stranded: Episode 1 Not a bad idea for a game, although it felt only loosely connected to the theme via the scientists' story :) Would be nice to see some more variation in gameplay - I liked the introduction of moving targets!
Aug 24 21:20:00 19m 00s Metal Sphere Solid Great game! Absolutely gorgeous graphics, love the lighting. Music was nice, pity there weren't any sound effects! The controls were good but felt perhaps a little more sluggish than I'd like. I like the mashup of ball-rolling maze game and stealth action - great stuff! :)
Aug 24 21:51:00 31m 00s Hollow Great game! Cool graphical style - reminds me of Miyazaki films (Nausicaa, Mononoke, etc). I love the dive mechanic too.
Aug 24 21:52:00 1m 00s Super Kommandant Exteme Interesting idea, and I like the way the searchlights work. However, I found it far too difficult overall - there really seems to be no easy way to keep an eye over the whole compound and stop people escaping... or perhaps I'm just not very good at it!
Aug 25 06:44:00 8h 52m BEF I'm afraid I couldn't work out how to control this properly or really what I was supposed to be doing. I like the graphical style, though, and the minimap at the bottom is a really neat mechanic - just needs a bit more time on gameplay, I think!
Aug 25 18:40:00 11h 56m EscApe Really impressive - especially considering it's your first graphical game, first time with AS3 and flashpunk, and first time with Ogmo! Great stuff! I'd agree with others tha tthe controls are a little twitchy - makes it very hard to get around the level without knocking your health down, but otherwise it's great :) I recognised the big Ugh! influence! I used to love that game. <br/> <br/>http://www.mobygames.com/game/amiga/ugh/screenshots/gameShotId,74128/
Aug 26 06:56:00 12h 16m The Legend of Shoe Not really an 'escape' game, as such? I like the multi-screen mechanism, but found the controls and some of the level design to be a bit infuriating (took me ages to realise you can double-jump, and I couldn't get it to work every time!). Unfortunately, I didn't make it to the boss, but I kept playing for a good while to try and get there.
Sep 3 18:01:00 203h 05m Charge Took me a few goes to 'escape' (I'm afraid I have to agree with others that the theme is kind of shoehorned in there) - it's an interesting idea and the animation is really smooth. I found the controls pretty difficult, though. <br/> <br/>I'd suggest two alterations: <br/>1) keep the player contained within the play area (i.e. you can't go offscreen - at least not top and bottom) <br/>2) start off with levels with less other particles. Perhaps even some with preset particles fixed in place, that teach you how to repel / attract yourself across the stage. <br/> <br/>Promising start though!
Sep 3 19:14:00 1h 13m Esca Phew! The last lot of flapping was very very very hard (it's not an easy word to type!) but I finished the game and 'escaped'. A cool idea, the hints dotted around the level were very helpful. I liked the way you could e.g. move around slowly or quickly depending on how you typed the word. Didn't really fit the theme, I'm afraid, but still a nice concept.
Sep 3 19:30:00 16m 00s Rainbow Jail Difficult, but really cool. Love the graphics, animations, the style and the gameplay mechanic! Brilliant stuff!
Sep 3 19:50:00 20m 00s Ryan's Labrynth Really nice engine, and I like the simple graphics. I really really like the field-of-view mechanic, too, where only the areas of the map that you can 'see' are shown. Getting killed was a bit too harsh, as it took a long time to get back to where you were.
Sep 3 19:58:00 8m 00s Qua-tzar Nice concept and implementation. As others said, online multiplayer or AI would be neat, but hey you only had 48 hours! Nice graphics. I didn't really get the difference between the Tzars and the Doms...
Sep 3 20:03:00 5m 00s Land of Colors Really nice concept and gameplay - infuriating, though! :) <br/>Whilst I congratulate you at having a go at making some music, I congratulate you even more for letting us mute it! ;) Strangely, Java (and the music) kept running even after I'd closed the tab...
Sep 3 20:14:00 11m 00s Ernest the Plump Adventurer (in trouble) Wow! Love love love the pixel art and the music. Really stylish, and very polished. I felt like I was doublejumping for every single jump, which was a little odd - would perhaps be better if jump height was dependent on how long you hold down jump for, perhaps (Mario style). Otherwise, really impressive.