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cambrian_era

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TimestampSince previousGamecambrian_era's comment
Aug 23 01:38:00 Land of Colors OK, the music made me laugh, and the two-ship gameplay was pretty neat. Of course, the music kept playing once I closed the tab, so as I write this, I'm hearing doom da doom da doom da doom.
Aug 23 01:41:00 3m 00s McPixel Ok, this is one of my favorites so far. I'm a sucker for point'n'click adventures.
Aug 23 18:04:00 16h 23m Effugere -- an escape game Congrats on finishing! Obviously, more levels would've been nice. I appreciated the voice instructions, since it wasn't immediately obvious what I had to do.
Sep 10 16:38:00 430h 34m Escape from Leong Mansion Very cool. There do seem to be some buggy areas. I got stuck in an area where the obvious way to proceed wouldn't work (you'd immediately die by a trap you couldn't see from the previous room).
Sep 10 16:44:00 6m 00s About Julie's Escape It's nice and simple, so that's always a thing. A couple of notes, though. First, it takes a second (well, like a half second) of holding a direction before she starts moving, which makes avoiding things awkward. Second, the bounding boxes seem to be a bit off. I was getting hurt by things I wasn't visually touching. Still, it's a good effort.
Sep 10 16:51:00 7m 00s Get to the Choppah!!! The lights did add a lot to the atmosphere. I found it too dark, though. I could barely see my character at first. I realize my monitor is probably darker than most, but even so, it's something to keep in mind. More than anything, I felt like I WANTED it to be more like a twin-stick shooter, where you could run in one direction and shoot in another, rather than the FPS controls it has. That, combined with a bit faster movement and less momentum on the character and it'd probably start feeling a lot more fun.
Sep 10 17:03:00 12m 00s Left Again I feel like you've got a solid core here. The tower defense/RTS thing has a lot of potential and I can see the sort of simple-but-complex system where the upgrades for certain classes influence others. I just didn't know what anything actually meant or how it would, in real game terms, actually influence anything. Still, I think it can be polished and refined into something really awesome.
Sep 11 15:50:00 22h 47m Profit Graphics were great. Wish there was a little more to it, is all. There didn't seem to be much skill or strategy involved. The dudes would sometimes camp the coffee and you'd just have to sit around hoping that a cup would spawn somewhere else on the level.