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Feedback comments for LD21
bushmango's games and stats for all events →
| Timestamp | Since previous | Game | bushmango's comment |
|---|---|---|---|
| Aug 22 17:52:00 | Prelude of the Chambered | I wish I could have played through the whole thing but the old style wolfenstein graphics make me motion sick after a while :( I liked the progression through each weapon, but I didn't feel in control during the combat and it's annoying to have to restart if you die. | |
| Aug 23 01:41:00 | 7h 49m | Office Escape | I like the clever use of stealth. Makes me want to watch Office Space again. I found myself 'dying' just to find out what people would say. Although I did get stuck when the crate guy backed me into the corner. |
| Aug 23 02:00:00 | 19m 00s | Squirrel's Life | I would've liked to have seen the ability to move up and down, high scores (even if just local) so I can compete, or even just showing the score when you die, a simple death animation (it took me a while to figure out what was killing me). On the plus side, it was really easy to figure out what the keys were. The UI was nice. |
| Aug 23 16:41:00 | 14h 41m | Failed Turn-based Space Combat | Wow, I can see the potential... Put 20 ships of different types all fighting each other on the screen at a time like an epic Star Wars battle... although I'll admit at first I thought it was a submarine. Definitely has a lot of potential -- I've played a turn based space combat game in 3d but I think 2d would be more fun. Surprisingly fun just to fly around for a minute, but I crave to blow something up. |
| Aug 23 16:47:00 | 6m 00s | Need For Code : Escape | Yeah, next time start with boxes and work on the driving algorithm first. That said, I've tried driving algo's before and they took me a lot longer than 48 hours to get right, and that was for a tank, which is probably a lot easier. Good potential! I really wish you could run over the police (I'm a bad person) and damage the cars. Even just running over the police would have made it a lot more fun. Best of luck. |
| Aug 23 16:50:00 | 3m 00s | McPixel | You definitely put in a lot of effort :) One of very few games (including games outside of this competition) where I had to get 100% completion. |
| Aug 23 17:00:00 | 10m 00s | Where's the Bathroom? | Ahh, different colors (basic lighting) for all four walls would have made this a lot easier to navigate. From the screenshot I had no idea that this was a maze game. But hey, you got something out. Not sure if I could win or not. On the plus side, it didn't make me motion sick like notch's. |
| Aug 23 23:40:00 | 6h 40m | Gather 10 keys to escape | Repetitive. I wasn't quite sure what was going on or why. My son liked it however. More choices would have made it more fun -- I felt like I wasn't much in control. |
| Aug 23 23:46:00 | 6m 00s | Go, Fish! | Interesting concept. Took me a while to get a hang of it. I would really have liked to see the difficulty ramp up (I kept dying in 2 seconds when I was getting used to the controls.) It doesn't seem to get more difficult as it goes on. I think it could be improved with Guitar Hero like difficulty -- start with one color, then add another color every 10 seconds. Having 5 colors after a while would be intense, while still being easy enough right away to get the hang of it. |
| Aug 23 23:54:00 | 8m 00s | The Sky Is Falling | Shiny! Very pretty! But for the love of all things good if you are going to make a game this hard at least give us a restart button that's easy to click, like 'R' or space. Also, my guy didn't want to run backwards. Perhaps making the jumps easier at first and then ramping up the difficulty would be nice, and a score (distance traveled) is always nice as well. Adding a story would be nice, re: Bastion. |
| Aug 24 00:00:00 | 6m 00s | Grappling-Hook Jones | Oddly fun! The hint that the boulder would kill me made me laugh. Also it looked a bit like a giant cookie, but the game crashed when I tried to eat it. I'd have liked to have seen a score (distance traveled) as well as the difficulty getting progressively harder (perhaps the terrain gets more uneven as you go on? Starting out mostly flat?) Graphics weren't bad. If you made the main character a bit cuter or gave him some personality that would add a lot to the theme of the game. i.e. a fedora. Fun game! My son also enjoyed it. |
| Aug 24 00:08:00 | 8m 00s | Virtual Girl | I loved the look of the main character! However, the background made my eyes bleed. I get the reference to the virtual boy, but ouch. The platforming was good, but my poor eyes couldn't handle it. It was really really tough though, perhaps the first door should have been easy, the second medium, the third hard, and the fourth insane? For me all of the three doors I could get in were insane difficulty. Music wasn't bad, sound effects weren't bad. Controls could have been tightened up a bit. A good start, especially for 2 days work. |
| Aug 24 00:32:00 | 24m 00s | Hell Fortress Escape | If you are going to make a game that's so beautiful and has such potential, please be kind enough (especially to us reviewers) and have an easy difficulty! i.e. a lot more checkpoints or being able to try over from the same room. Frustration (due to my non-Godlike-reflexes) caused me to abandon the game when I'd rather keep playing :( Other than that, very solid! Controls were good, graphics were awesome, the Metroid style gathering of items and free-form exploration of the castle were awesome! Similar to notch's game but a lot better as it was in 2d :) |