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Feedback comments for LD20
qrunchmonkey's games and stats for all events →
| Timestamp | Since previous | Game | qrunchmonkey's comment |
|---|---|---|---|
| May 4 01:51:00 | The Heart is Safe | Simple, endless, and loads of fun (and a catchy tune too!) <br/> <br/>I've played it quite a few times now, and I'm still not sure what I'm supposed to do with the black cats, but overall it's very fun. You should consider porting it to iOS/Android I'd buy it for a buck. | |
| May 6 02:41:00 | 48h 50m | Quaintbrush | Some of the levels are fairly challenging and it's not always clear what you're expected to do. Cool idea though. |
| May 6 02:57:00 | 16m 00s | Forever Alone | the controls are a little wonky, the were a number of glitches in the game, and the music is so quiet I can barely hear it. <br/> <br/>But I was laughing the whole time. Good job. |
| May 6 03:22:00 | 25m 00s | Unknown Planet | Seems like the lighting isn't working right on my setup (running Win XP under Parallels VM on an iMac) - the player's flashlight looks nothing like the screenshots. <br/> <br/>Gameplay was fun...right up until those flying squid things started murdering me all over the place. |
| May 6 03:36:00 | 14m 00s | Speculum | I too couldn't beat the boss. There doesn't seem to be a great angle to reflect the shots back at him. I think I got a few hits, but it seemed pretty random. |
| May 6 03:50:00 | 14m 00s | Cave: The Dark Ascent | When you get to the grass level, the game basically becomes unresponsive. Also, the items don't appear to have any effect(?) Sometimes I got an item without talking to one of the guys. |
| May 6 04:12:00 | 22m 00s | Innocence | Holy crap that bullet storm starts fast. |
| May 6 04:18:00 | 6m 00s | Red-Ball-City | I dig the old film effect you've got going on there - but as you say, not really a game. |
| May 6 04:25:00 | 7m 00s | Dangerous Dan | I really like this interpretation of the theme |
| May 6 04:34:00 | 9m 00s | Overcoming danger with trees | You don't see enough unidirectional timetravel to the future. Clever mechanic. |
| May 6 04:44:00 | 10m 00s | Everything is Sand | Seems like more of a tech demo than a game. The sand stacking is fun initially, but the novelty wore off when I was about halfway done with the ramp. It has potential though. |
| May 6 04:52:00 | 8m 00s | "Tower Defense" | Interesting mechanic, having the cooldown time of the towers increase every level... |
| May 6 05:26:00 | 34m 00s | RELIEF!! | Hahahaha. <br/> <br/>But yeah, I couldn't figure out level 8. =( |
| May 6 05:41:00 | 15m 00s | Lonely Pods | Seems like a fun concept, but I think the controls suffer a little by being physics based. <br/> <br/>I had a lot of trouble during level 2 trying to get the blue guys to activate doors for me, sometimes I had to shove them into the door (and that doesn't even always work) |
| May 6 05:52:00 | 11m 00s | Void Runner | Took me a while to get the hang of the controls. Pretty fun, but I'm terrible at shumps. Love the music! |
| May 6 05:53:00 | 1m 00s | Choppa', Run to thee! | I've got XNA and .Net but it still crashes when I try and launch it. |
| May 6 06:13:00 | 20m 00s | WHALE of a TALE | I think the level generation is a bit messed up, most of the levels don't seem to have 20 gold on all islands combined, so I can't build a mill (which I guess would let me chop down trees?) I'm digging the music and graphics, though. |
| May 6 06:44:00 | 31m 00s | The Village Elder | Some parts were very funny, but it dragged a bit at the end when I was trying to get the last two elder points. |
| May 6 07:26:00 | 42m 00s | Let Me Save You! Your Faithful Companion | Very funny. I'm impressed that you got this all done in 48 hours. That's a lot of boobies/music/writing/boobies for 2 days. |
| May 6 09:28:00 | 2h 02m | Misplaced | I didn't have too many problems with pathfinding, but the bits of text, while funny, were often obscured by trees and didn't stay up nearly long enough to read. |