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Gopher

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TimestampSince previousGameGopher's comment
May 2 17:33:00 Retrace Very nice puzzles, quite fun :)
May 3 02:22:00 8h 49m Torch reading your comments I suspect the "impossible jump" I was stuck at was this "wrong way" you're referring to. Other than getting stuck there, quite fun, I may have to come back later and see if I can find the RIGHT way :)
May 3 03:20:00 58m 00s Lonely Fortress look didnt' work at all in chrome, but dunno if this is your game or unity, worked fine in ff. Seconded on the look thing, I wanted to like this game but I'm just not an inverted-mouse-look guy and that made it frustrating (and not in a fun meatboy frustration kindof way :) It's quite pretty, and I enjoyed the portal-style commentary from the Ifrit :)
May 3 03:32:00 12m 00s Too Many Pixies in Pixel Town have to agree with everone. Not at all clear what I am doing exactly. Mushrooms eat blocks, but I cover the entire map with mushrooms and lose anyway. Cute tho :/
May 3 03:47:00 15m 00s Innocence would've tried more times if the opening text didn't last longer than my first 10 lives... XD I suck at bullet hell games though. Very pretty, very nice :)
May 3 04:03:00 16m 00s Eminence gonna have to come back and try this again later; took me a minute to figure out what was what. Very original concept, and nice implementation :D
May 3 04:34:00 31m 00s Leaving the Vault agreed with other comments about the walking speed, otherwise nice entry :D
May 3 07:57:00 3h 23m Diamond Hollow Very impressive entry, and quite fun. I've seen plenty of games on the iphone app store that felt far less polished than this!
May 3 08:05:00 8m 00s Resurgon Futuron I want to love this but I was having major depth perception issues with it, hard to tell really where you are or where you're going. Looks and feels great tho, and very original concept
May 3 09:37:00 1h 32m VIGILANCE had me remembering Double Dragon back in the NES days. Great entry :D
May 4 01:42:00 16h 05m Danger Lawn pretty fun game, guys, very nice! Simple, but a lot of clever little elements in there, like the head-juggling objects to whack the flying squid. My only suggestion for improving it (other than perhaps some shinier gfx ;) ) would be to replace the simple time-based scoring with something more complex; give points surviving over time, but also for whacking things, head-bumping things, etc. Perhaps score multipliers while head-juggling something, things like that. Pretty fun little game as-is tho :)
May 12 21:06:00 211h 24m Doctor Whoops and the Running Fellow finally back to reviewing.. had a lot of fun with this. I try not to give out too many 5s, gave you a 5 for fun because I was determined to beat the boss despite rising frustration, which means you were doing something right :) Sound would've been nice, but otherwise great entry!