Foon → Ludum Dare Explorer → LD20 → Feedback comment stats → amassingham
Feedback comments for LD20
amassingham's games and stats for all events →
| Timestamp | Since previous | Game | amassingham's comment |
|---|---|---|---|
| May 4 10:53:00 | Take It Take It Take This | I went to spaaaaaaaaaaaaaaaace | |
| May 6 04:17:00 | 41h 24m | Overcoming danger with trees | Some frustrating jumps, but a nicely put together game. Time travel was a nice touch. |
| May 6 04:18:00 | 1m 00s | Syrup | I don't quite know what was going on, and it was really really sluggish. Would be interested to see where this might be taken though |
| May 9 02:15:00 | 69h 57m | The Legend of Zelda on Budget Cuts | Is Ganon meant to be invisible ? <br/>I got to the room with Ganon and got pretty confused. Still, nice little homage. |
| May 9 02:21:00 | 6m 00s | Torch | Nice little game. Though platformers generally frustrate me. I like the staying in the light concept. <br/> <br/>I love the light-stealing bats. <br/> <br/>It would be nice if the player's velocity dropped a lot faster. I found myself skating off a lot of ledges after a jump. |
| May 9 02:25:00 | 4m 00s | Priority Cats | I really enjoyed this! I didn't think the controls were frustrating at all! I think once you realise that the cats can't actually steal the cursor from you, then it's pretty self explanatory. <br/> <br/>Loved the music, and the cat animations. As others have said, maybe scrolling levels rather than screen transitions? |
| May 9 02:34:00 | 9m 00s | Officer Alfred | very nice indeed. <br/> <br/>A few frustrating bits, but they were satisfying when you figured out what you had to do. Maybe rather add some easing to the time stopping/starting? Might make timing of events ( like dropping the crate down to block the lasers ) a little bit easier. |
| May 9 02:37:00 | 3m 00s | Wild Forest | Graphically lovely. Would love to see some extension of the mechanics. Also maybe using the light to light up some of the background/foreground elements as you pass them ? |