Foon → Ludum Dare Explorer → LD19 → Feedback comment stats → MrPhil
Feedback comments for LD19
MrPhil's games and stats for all events →
| Timestamp | Since previous | Game | MrPhil's comment |
|---|---|---|---|
| Jan 4 02:27:00 | Reflective Discovery | Music is the best part. Good start and has a lot of potential. Attractive title screen. | |
| Jan 4 02:32:00 | 5m 00s | Space Miners | I'd had the same problem Endurion describes. |
| Jan 4 02:59:00 | 27m 00s | Into the Dungeon | Good game. The precision of the map is poorly matched to the sensitivity of the keys. I missed the breakable walls with secret tunnels several times because it wasn't lined up perfectly. As was just stuck, wondering around aimlessly smashing into the wall, feeling hopeless. I found several of the puzzles interesting and challenging. Other's made me feel frustrated and hopeless because they seem pointlessly random and gave me no clue. I was on verge of quitting when I found the door to the last orb. There was nothing that clued me into the fact that the invisible wall was now an invisible door grrrrrrr. |
| Jan 5 01:06:00 | 22h 07m | Unfathomed | I didn't find the black creature, but I did carpet bomb the entire ocean... a lot.... repeatedly. Eventually I found a deep cave with black jelly fish, but one of them caught me. I just didn't feel like trying again. |
| Jan 8 03:39:00 | 74h 33m | The Secret Documents | Oh man, the lack of a floor seem too brutal. |
| Jan 8 04:23:00 | 44m 00s | Space Station | Great layout. It was fun to think about what was going on in each room. I think giving the player a fog of war effect around the edges would have given it more atmosphere. Key movement annoyed me. It wasn't smooth to transition between directions and would just come to a stop. I wouldn't have figured out the air lock without the picture you posted above. Oh and .rar is meh. |
| Jan 8 19:53:00 | 15h 30m | plUNDER | Ug, Jack so want to say gushingly nce things, but the controls frustrated me a lot. On the map view, you can't click in certain areas? You can steer in the direction of a sea square until it is discovered? On the dive view, the weird 3D thing frustrated me to no end. Plus, my divers kept dieing even though I'd pressed Q the whole time. |
| Jan 8 20:06:00 | 13m 00s | Scanno Domini | Fun. The start was rough and I didn't understand the difference between scanning a live robot and a dead on at first. |
| Jan 8 20:14:00 | 8m 00s | [Snapture] | One of the best interfaces. Feedback makes this game stand out, like the noise in the view finder. The ? above the animals heads. Too bad, it gets boring quickly. |
| Jan 8 20:22:00 | 8m 00s | Dey See Me Fallin' | First, I was like... What? Then I was like... Whoa? Then I was like.. Huh? I liked it, but I hated it. I hate the ending mostly. |
| Jan 8 21:06:00 | 44m 00s | 2011 - Last Ride of the Discovery | Great! What would have been awesome if the color of the shuttle was related to speed and the shape or something related to angle. That way I could see the changes rippling through the line. Faster and more shuttles would have been awesome too! |
| Jan 10 04:43:00 | 31h 37m | Assimilation 4X | The barrage of bullets is beautiful. Great game, I want to play more! Improved it please! |
| Jan 10 04:45:00 | 2m 00s | mindeeper | Great graphics and music! |