Foon → Ludum Dare Explorer → LD19 → Feedback comment stats → machinas
Feedback comments for LD19
machinas's games and stats for all events →
| Timestamp | Since previous | Game | machinas's comment |
|---|---|---|---|
| Dec 20 07:29:00 | PRIOR | nice atmosphere. <br/> <br/>I got stuck in 'hover'. a duplicate appears, but i cannot figure out how to get out of the pit. | |
| Dec 21 00:09:00 | 16h 40m | Mini Ghost Hunter | it's impressive how much there is here in terms of content and mechanics. <br/> <br/>From my playthrough, tuning is a bit easy. I seemed to level up very quickly while the enemies got tougher more slowly. |
| Dec 21 05:51:00 | 5h 42m | Lurker | I like your interpretation of the theme: 'being discovered'. hehe. |
| Dec 23 04:28:00 | 46h 37m | plUNDER | Is the music actually changing as I explore more and more areas? Neat! |
| Dec 30 00:03:00 | 163h 35m | Rememberance... | Good sound and neat graphical effect. Controls are nice. |
| Dec 31 00:36:00 | 24h 33m | 1492Island | It took me a second to realize i could come in from every side of the island. for some reason I had convinced myself you could only come in from the bottom. I was also confused when my guys died from stamina, but eventually figured it out. The game is quite fun! I'm always pleased to see someone using wiggles and jiggles to make simple graphics really sing and feel fun. I gotta remember to do that in my next dare entry. <br/> <br/>This is one of the more fun entries I've played! Congratulations. |
| Dec 31 00:59:00 | 23m 00s | Mr Head and the Journey of Discoveries | Fun. Was a quick cute game that fit the theme. |
| Jan 4 03:41:00 | 98h 42m | Deep Space | difficult, but fun for a bit. congratulations on completing a game! |
| Jan 4 03:55:00 | 14m 00s | Disco? Very! | I'd love to see this expanded to a larger scope. bigger bosses? badder moves? enemies? The possibility space is huge. very creative! |
| Jan 5 03:17:00 | 23h 22m | Chain Of Discoveries | the post-compo controls are much better. i was almost getting used to the keyboard controls, but it seemed like z/x were inconsistent. I was expecting that if there was a box that i was walking around (changing gravity properly for each surface) that z would always walk clockwise and x would always way counter clockwise. I suppose that would have its own confusions, but that's where it kept confusing me. especially on the ups and downs. |
| Jan 5 03:21:00 | 4m 00s | Ball Pit | simple, light and fun. very tactile. nice scope. fun idea. |