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diki

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TimestampSince previousGamediki's comment
Dec 30 14:36:00 Abarrane Neat! Made me want to keep playing just to see what imaginative kind of 'enemy' would represent the next obstacle :) I would have liked to be able to speed up the text flow, though; and sometimes the pauses between attack/counterattack events felt a bit long - but maybe that's necessary to keep from rushing too fast ;)
Dec 30 20:26:00 5h 50m Autoflotilla Really cool idea &amp; execution; my only gripe with this build is that all the windmills are ever-so-slightly out of reach. <br/>Big props for doing it in Processing, though :D
Dec 30 21:31:00 1h 05m Search&Bump The tension in the moment just before hitting a supposed capsule make that 'Bing!' really hit the spot! <br/>Maybe it would play even better if the momentum of the ship was less awkward &amp; the planets would be slowly moving.
Dec 30 22:41:00 1h 10m PRIOR Really great game. <br/>While trying to get a third ending (turning left at "Welcome"), I rushed without reading any previous notes &amp; had to discover that all the new notes read "You belong here", quitting the game. That was a major turnoff and made me quit after the fifth attempted playthrough. Is that intentional, or am I supposed to collect every note along the way?
Jan 1 15:10:00 40h 29m Aquatic Awesome game! <br/>Everything works very well; I found it especially amazing how much those robot arms contribute to the immersion &amp; actually panicked a bit upon first getting lost too far out :D Really great!