Foon → Ludum Dare Explorer → LD16 → Feedback comment stats → PsySal

PsySal

Feedback comments for LD16

← LD14   LD17 →

PsySal's games and stats for all events →

TimestampSince previousGamePsySal's comment
Duct Really nicely done, a cute thought provoking story. Your journal entries were nice to read too because I could see I'm not the only one who panics and works like mad and produces such a tiny-seeming, simple game. Anyhow I really enjoyed the feel of this game, the role of exploring people's thought patterns and the dialogue was great. A true gem, nicely done. Some sparkly tunes for each level would complete it, but it's so nice as it is now.
CMYKave Awesome, I really enjoyed this one. The system of endings are funny, the size and complexity of the game really works for me (any bigger and I'd start to feel frustrated; as it was, I was happy to jump into spikes just to see what ending I got.) It would be fun to have it collect what endings you had found, and although that starts to sound like the dreaded achievements system I think that it would make sense for a game like this. Really cute, simple, and cool. I didn't mind the graphics, though it made me seem like I should be wearing 3D goggles or something =)
Chameleon Very cool, I like the game mechanic though it took some figuring out. The game could benefit a lot from a bit more of a learning curve, maybe even a tutorial mode. The basic gameplay mechanic though, once you puzzle it out, is super fun. I think it's very nicely balanced and it creates real tension when you have to wander so far away from an energy source. Especially the last few which will of course tend to be the farthest away, and by then you've got the most to lose. Some other ideas would be perhaps to show what areas have been explored (turn them grey or something once the detection circle passes over them) and then just some more graphical glitz. Cool idea!
EchoExplorer Awesome game, very polished and I really bonded with the little guy. Really liked that at the end when you pulse, your girlfriend/mom pulses back. Wish that it was just a bit easier to move around, I think if he were not so wide (even if he looked that wide, make his physics narrower) and being able to double-pulse your echo, or better yet have the walls stay lit for a short period would have made the game more fun. Super cute story, great level design, fun! Also I enjoyed reading your journal a lot during the competition.
Dream Explorer Everything about this is awesome, except the jump mechanics. You really need better movement if you want to expand on this. Nevermind that, though. The overall feel is amazing, I love that you change shape each level and that you sort of have an abstract-yet-not-abstract object (why do I interact with a lightbulb? it doesn't matter!) and it made a peculiar kind of sense. Beautiful artwork, both in conception and in execution. The only other complaint I have is that it's a little short, even for an LD, but the detail in the graphics makes up for that.
Tomb Thief A worthy attempt but I think it's just missing too many things to make it a fun game. The main thing I would have liked to see was just a little bit more in the way of innovation, and in variety of gameplay. Making a 3D game like this even with Ogre3D is still a lot of overhead, so instead of implementing interesting ideas you might spend your time wrestling with 3D. The skeleton model was really cool, and what is there for gameplay is pretty solid! I enjoyed the item descriptions, and randomly generated dungeons in 3D is definitely ambitious for a 48H compo. Good job on completing what you did, it's definitely impressive.
Rex's Junk Hunt Nicely done. I liked the artwork and overall feel of this game, nicely original. I'm not sure if I think it fits that well with the exploration theme but other than that it's a cool idea! I like the dinosaur sounds and that it has music, the scrolling seemed OK to me but what I would have liked was something to spice it up. Maybe like, Rex could taunt you as your hunting for things, by telling you that he really needs his coffee otherwise he'll fall asleep on the job, that kind of thing. Anyhow, cute game! I can see especially little kids enjoying this one.
The Medicine Hunt Amazing. Gripping story, a truly moving game.
Explore that map! Hmn, I couldn't get thru the purple door even though I had the purple key. Cool enough game but not incredibly interesting. I really liked the music in it, added a lot. The turrets shoot too fast when you are directly over them, which is an interesting mechanic but it feels too buggy. Their firing rate also feels too high. Cool game though, something like a metroidvania with vector spaceships!