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demonpants

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TimestampSince previousGamedemonpants's comment
Topsy Turvy Wow, great idea. The problem is, that it's much too hard, because it's just too fast. If it was slower and would, say, inidcate a "you're using special power XY now" icon to add a small delay, it might be less confusing. I don't know. A shame that it's soo hard.
Forest I'm not sure if you know that the screenshot is exactly what I get in you game. A black screen w/o sound. O_O
Tree I wanted to drop this after I started, because the controls are a bit hard. It took me a while to get that you can jump+dig at the same time, which does not work always. (timing required). Then I died and saw something with "pacifist robots", which made me nosy and so I played a 2nd time. It's definitely a nice game. Some more elements would not hurt, though IMO. (Beetle bugs to fight, or some story mode where you have to bring items to/from other persons.)
Robot Wants Kitty German keybaords are qwertZ. Please fix it, so we can jump with Y, too. Totally unplayable, else. <br/> <br/>A true winner, though. This game is really awesome. It's nice how you put so much details and gameplay into 48 hours. TOP! <br/> <br/>(Being a fan of "Robot finds Kitten", (http://robotfindskitten.org/) you could have implemented entpy boxes to search, instead of only one cat.
Deep Field Excellent game. Nice and fully playable.
Winter Well, the theme was picked up right and the game has some nice elements (the texts and the mission and such). <br/>However, the flickering is just unreal. Why didn't you use any other method to set the cursor position than system("cls"); - I mean, you only have a windows version, anyway.
Boboil goes Exploring This one was very hard to vote for. The game was really exciting, and the exploration was fun. But there was things that were missing IMO. <br/>-The sight is too small. 5x5 would be better. <br/>-Extras. Just give us anything to find. And if only "robot finds kitten" (lights, sword upgrade, map, switches, keys, whatever) <br/>-Monsters. Just add more different ones so you can see if it's strong or weak. <br/>-If you fight a monster, the fight is a bit quick, so usually you die or live. An option to escape might be better, that that's just flavour. <br/> <br/>Really a nice game. Take some time to improve it - don't just put it aside.
EchoExplorer Very nice idea. The seeing process is a bit too slow, though. Maybe it would add if the background would not scroll, because that's confusing a lot. And the echo should spread out until it touches a wall, no matter how far.
Xplorer Yes. I like the idea of having 2 players at one screen, too. A "vs computer" mode would have been nice, though.
Hole Jump Excellent. This is a very nice casual game. I enjoyed playing it a lot. The graphics are easy, but match very good. Great experience. The best is probably the music. It's not really "exploration", though, but never mind.
Leaving Satisfactoria Hm. Very strange game. When you fly to 10 o clock direction, there will soon just be stars. The game is very short. I think. I mean, it says "go,go,go" and "let's go", but I fear there's nothing more to see. <br/>Nice gfx, smooth background. Keep on coding.
What is It Very nice game. Really is a lot of fun. The flickering graphics on my LCD are a pain, though.
Mine I fell and stuck in the wall :( <br/>Also, you have "Z" for jumping, which is very annoying on a qwertZ keyboard. The idea with a boss was nice, though.
derelict_ Very nice game. The controls are a bit... 1990 IMO. A menu might be better. Also, the missing of a single player mode is a bit of a problem. A true shame that you couldn't implement at least a very silly AI algo.
Road Dude, that sound made my ears bleed. <br/>The map is huge. It's amazing. Really, that map is great. If only there was some kind of interaction or... "game", it had the potential for a winner. But running around, searching "nothing special" is a bit too little for me.