Our game did the same thing, however we also found out that changing the input (we actually randomly inverted the X and Y axis) was really hard, and even by giving direct feedback to the user it was too hard. What we did was rotate the camera around, because eventually the input would change.
One simple and cool solution you can use is to alternate between 10 seconds of the player being able to shoot and then 10 seconds of using a shield that depletes fast but being used correctly can absorb energy to shoot more powerful shots on the shooting phase.
Awesome game and execution, the timeline feature is really nice and well thought. I would suggest adding some more audio cues like when the character is falling, or some blocks that just make a sound, so that the player can know where he is standing, sometimes you jump or go to a place and don't know exactly where you landed, so you have to repeat and it seems kinda speedrunningish. Overall really great idea and implementation
LD51 — Every 10 seconds (2)
Rogue Circuit by Kaje Cimhael 2022-10-04T13:46:41Z ♥ 1
Our game did the same thing, however we also found out that changing the input (we actually randomly inverted the X and Y axis) was really hard, and even by giving direct feedback to the user it was too hard. What we did was rotate the camera around, because eventually the input would change.
One simple and cool solution you can use is to alternate between 10 seconds of the player being able to shoot and then 10 seconds of using a shield that depletes fast but being used correctly can absorb energy to shoot more powerful shots on the shooting phase.
Nice work!
Blind Jump by CNIAngel 2022-10-04T12:56:53Z ♥ 2
Awesome game and execution, the timeline feature is really nice and well thought. I would suggest adding some more audio cues like when the character is falling, or some blocks that just make a sound, so that the player can know where he is standing, sometimes you jump or go to a place and don't know exactly where you landed, so you have to repeat and it seems kinda speedrunningish. Overall really great idea and implementation