FoonLudum Dare ExplorerUsers → The Shadow

The Shadow

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201842Running out of spaceThe Great Escapejam
201738A Small WorldTreasure Hunterjam2.402.002.201.602.002.001.502.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by The Shadow

LD38 — A Small World

Set Sails by Erik Brunnstrom 2017-05-04T23:40:51Z

@erik-brunnstrom, nice art & sound effects, struggled first before i sort of figured things out,

- i think the tutorial can be enhanced to be simpler & more clear -- an access to the tutorial during game play would be great. ( as many players skim the tutorial for the first time & don't read it carefully )

- when you build on the bottom of the globe, the paper sheet appears far & small & interferes with the build process

- a faster mode would be great

Great job & keep it up

Treasure Hunter by The Shadow 2017-04-25T08:15:45Z

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Treasure Hunter by The Shadow 2017-05-04T23:13:50Z

@sachos345 Thanks for the feedback, the post signs should provide clues to solve the 4 digit code.

- regarding opting out, i did include the info on the game page, is there extra steps i need to perform ?

Thanks again.

Treasure Hunter by The Shadow 2017-05-04T23:18:28Z

@erik-brunnstrom, Thanks for the great feedback, can you provide more info regarding what didn't go well together ?

- Art: do you prefer unifying art style ? ( removing the grass tiles & going with a fully thomas was alone abstract ) ?

- sound: what sound effects didn't feel right ?

- for the car & letters, here is a hint: " caesar cipher "

Thanks again for your feedback ;)

Antnator by sachos345 2017-05-04T23:47:24Z

good job, the flying platforms reminds me of tiny toons for the sega genesis, two notes to make the game better:

1- choose a simple art style if you can't do beautiful art

- put the enemies on skates if you don't want to animate their leg movement, or use a rayman style legs to create easier walk cycle

2- although the tutorial is pretty simple, but i prefer if you put the controls on sign posts at the start of the level -- put an early high tile to ensure players can double jump

keep up the good work ;)