Foon → Ludum Dare Explorer → Users → ste-dtst
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | π₯ | BirbDex | jam | 386 | 3.52 | 3.11 | 3.96 | 3.61 | 3.86 | 3.94 | 2.91 | 3.59 | |
| 2023 | 54 | Limited Space | π₯ | Agent Cat - Mewssion Fridge | jam | 250 | 3.89 | 3.96 | 3.39 | 3.27 | 3.83 | 4.15 | 3.89 | ||
| 2022 | 51 | Every 10 seconds | π₯ | Sheepwolves | jam | 724 | 3.38 | 3.33 | 3.29 | 3.29 | 3.13 | 3.33 | 3.36 | 3.17 |
ste-dtst leaves an average of 1.0 feedback comments each event.
LD58 — Collector (1)
Familiar of Cards by Mynespyro 2025-10-24T18:07:08Z ♥ 2
Interesting concept βΊοΈ I needed a bit of tries to fully understand the game mechanics, but then I was able to plan my moves smarter to progress. However, at some time I found myself looping on a card refresh tile hoping to find the right sequence to reach my objective, which in the end I couldn't. I don't know if it's a card balancing issue or it's just me having to git gud π
Even though I couldn't use that idea in my favor, I think the refresh tiles might be used to bully the map a little, for example gradually freezing all water tiles nearby without running out of cards. You might have to put some constraint on their usage when balancing the full mechanics.
Cheers βΊοΈ