FoonLudum Dare ExplorerUsers → Ray - MuffinCat

Ray - MuffinCat

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Feelin' Crabbyjam3823.613.562.882.343.523.773.973.90
202557Depths👥Cinderseedjam1253.973.573.454.234.353.853.523.97

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Comments by Ray - MuffinCat

LD57 — Depths

Animalia Memories by creekyasher 2025-04-25T22:56:04Z

This was really cool! I liked the ambiance in total, and I thought the video at the beginning was pretty well-made to increase the scary factor! Especially how in the end platforming section, the audio got scarier and more intense... very well done!

For some constructive feedback: I felt like the footstep sound effects could be more frequent, since the player moves at a relatively fast pace. It didn't seem like there was any danger while collecting memories, so to make the player a little more creeped out, you could have an array of spooky sfx that play at random times behind the player? Also; it seems like when collecting memories, this is the sequence: click to collect, physical object disappears, sound plays, light source disappears. If it's a code thing, you could have the light source disappear at the same time as the object, then have the sound play. If it's a rendering thing, you might have to look more into that.

Overall, very fun, very spooky!

LD59 — Signal

Feelin' Crabby by Blues 2026-04-21T03:51:52Z

@flameseer bug fix, the visual cue should appear now

Gasp Away! by Emsea 2026-04-23T01:40:55Z

I was extremely confused on how to actually control it? the "perfect" and timing system confused me with holding or clicking, and the way the text updated was *after* my signal reached the top so it is very hard to tell what is "right". neat idea, but the way the controls work is not very well explained, and could be simpler...

Small Among Storms by ShanzPro 2026-04-23T01:31:28Z

a neat idea, but could use some more refining. The events happen on different timers, so I ended up just "waiting" a lot for a good cycle, since there was really no time between the lightning and owl attack most times. Also, the acorns I got kept resetting after each death, and it was too time-consuming to go back to the beginning to re-collect them, so I ended up just giving up at a certain point. good concept with the audio and visual cues, definitely could use more polish for a better user experience. great pixel art graphics!

Echo by FlameSeer 2026-04-21T03:59:28Z

super cool idea! It'd be cool to see it expanded, like having a far-away signal you are trying to navigate to, perhaps? or more enemies. Also, a cooldown on ping would probably lend a lot to gameplay, as of now I can just spam XD

Very neat lidar-type!