CATCH THE PHONE! by Golin 2022-04-05T14:24:24Z
Great game!
Foon → Ludum Dare Explorer → Users → Raul Pla
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | Delivery Boy | jam | 420 | 3.72 | 3.44 | 3.44 | 4.25 | 4.13 | 3.84 | 3.50 | 3.67 |
| 2022 | 50 | Delay the inevitable | 👥 | Domotichaos | jam | 72 | 4.12 | 3.83 | 3.90 | 4.21 | 4.36 | 3.90 | 4.12 | 3.87 |
Great game!
Cool idea. I must be the worst psychologist ever ._.
@agameortwo Here the technical artist of the project!
M1 Mac SOC's are based on the ARM processors used in the iPhone. That means that like every mobile GPU out there **it uses Tiled Based Rendering, instead of rendering the screen all at once, it divides it on a grid, that's why the screen errors look like that.**
And of course, **Apple being Apple, decided that it didn't want to support Open Source graphic libraries, so OpenGL is not natively supported, same for WebGL.** So in order to work it translates the WebGL shader code to Metal (Mac's proprietary graphics library) and it seems that the compiler is buggy...
**If you're using safari, some people on the internet say to disable "WebGL on Metal" in the advanced settings.** Try doing that!
Anyways, I'm glad you had fun with the game :grin: