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mankarse

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny Creatures👥Deadly Trailsjam3133.783.703.884.083.263.083.473.60
202149Unstable👥Three Miles Highjam1324.044.164.064.333.793.933.793.75
202148Deeper and deeper👥Polyomino Prospectorjam4783.783.784.114.313.503.692.883.36
202047Stuck in a loop👥Crocodialjam6463.603.813.863.783.303.183.753.50
202046Keep it alive👥Vivere Computatrumjam6003.763.283.734.213.523.003.153.63
201945Start with nothing👥Warp Trash Flotillajam284.254.244.434.323.673.653.613.98

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by mankarse

LD45 — Start with nothing

Beggars Can Be Choosers by Herman Chau 2019-10-08T04:03:40Z

Very fun game. I enjoy how everything can come crashing down even if you get a good run.

Beggars Can Be Choosers by Herman Chau 2019-10-08T04:55:39Z

"Prepare Apples for Showdown" gives an error "events/appleShowdown.lua:36: attempt to index global 'items' (a nil value)". Looking at the code it appears that "items.apple" was meant to be "item.apple", in that file.

Beggars Can Be Choosers by Herman Chau 2019-10-08T05:02:46Z

Also in 'appleShowdown', the text says "Chance of victory: # of apples * 10%", but the actual logic is "Chance of victory: # of apples * 1%"

The Legend of Nüdacus by dummydojo 2019-10-08T08:30:37Z

Beautiful art and sound. Fun to play. Could be improved by tweaking the hitboxes a bit.

LD46 — Keep it alive

Vivere Computatrum by Will F 2020-04-21T09:11:51Z

I'm seeing a lot of people confused by the controls and general gameplay. I hope this guide can be helpful.

The Monk

Monks can be assigned one or more Jobs, by first selecting the monk, and then clicking on a specific Job for the monk to do.

The monks will perform their highest priority Job until they run out of work on that Job, and then they will perform lower priority Jobs until the higher priority Job becomes available.

Jobs can involve dependent Tasks (For example: Cooking food involves picking vegetables from a Veggie Patch carrying them to the Dining Hall, and cooking them. Building involves going to trees or mines, cutting down trees, mining for goods, collecting the results, taking them to the building site, and finishing the construction.)

Fortunately the monks are pretty smart, and will give themselves Tasks to satisfy the dependencies of their primary Job.

There are limits to this; for example, if a Veggie Patch has no ripe vegetables to pick, a monk who is assigned to Cooking will simply wait or move to their next highest priority job, rather than automatically tending to the field to make vegetables available to cook with.

While smart, the Monks are also human. Once they become tired they will stop working on the Job you gave them, and will find an empty bed and sleep.

Once they become hungry, they will automatically go to a Dining Hall and eat any cooked food stored there.

**Monks will NOT automatically cook food for themselves**, so if there is no food available when a Monk becomes hungry, the monk will become unresponsive until a different monk prepares food for them. One way to soft-lock the game is for every monk to become hungry while there is no food available.

The Buildings:

Hut; Dormitory:

These provide sleeping locations for monks. These can not be explicitly used; monks will automatically use the beds to sleep when tired.

Dining Hall:

Monks will automatically travel here and take cooked meals when hungry. The "Cook Meal" Job picks grown Vegetables, or finished Bread and transforms them Cooked Meals, that are stored in the Dining Hall.

Bakery/Brewery:

Produces bread/beer, which can be traded for money; and additionally (for bread) cooked into a meal in the Dining Hall. The "Bake Bread"/"Brew Beer" Job fetches harvested grain from a Field, and transforms it into Bread/Beer, that is stored in the Bakery/Brewery.

Veggie Patch:

Produces Vegetables, which can be cooked at the Dining Hall, in order to feed your monks. The "Tend Vegetables" Job creates ripe vegetables (up to the storage limit of the vegetable patch)

Field:

Produces Grain, which can be turned into Bread or Beer. The "Reap Grain" Job creates grain (which is then stored in the bag in the field)

Generator:

Charges laptop batteries. The "Charge Battery" Job takes a battery from the "Empty Battery" pile charges it, and leaves it on the Generator. (The number of batteries in the Empty Battery pile is indicated by a red number in the leftmost corner of the Laptop room) (It is necessary to use the "Monitor Batteries" Job of the Laptop hall to move the now-full battery from the generator back to the laptop hall).

Library:

Produces Books. The "Transcribe Book" Job can only be performed by someone who has mastered a skill (this can be done via the "Use Laptop" Job in the laptop room). The "Transcribe Book" Job takes a blank book (must be purchased through trading), and produces a book containing the knowledge about the Skill that the monk performing the Job is a master of.

Chapel:

Attracts new Monks The "Play Organ" job summons a new monk (they will walk in from the edge of the map).

Vivere Computatrum by Will F 2020-04-21T09:12:14Z

Trading Post:

The trading post allows you to buy and sell goods.

Buying

If you have the coin, press "Buy" against an item, and it will immediately go into the inventory in the trading post.

If "Take from Post" is shown against that item, Monks will take items from the post if they need them for another job. (For example, if you buy Vegetables or Bread, a monk who is assigned to Cook Meals might take the vegetables or bread from the trading post and use them to cood some food).

Selling

First you must get the item into the inventory of the trading post, either by buying it (probably pointless, since you will just lose coin this way), or by setting the inventory mode to "Move to Post" (click on "Take from Post" in the "Trading Post" menu) and having a Monk perform the "Trade" job. Once the item is in the inventory of the trading post, you can sell it by pressing "Sell" against the relevant item in the "Trading Post" menu.

The "Trade" Job moves materials from their storage buffers (in each building/field) into the Trade Post (if "Move to Post" is selected)

Laptop Room:

The "Charge Bar" indicates charge in the battery that is currently installed in the computer.

The Green number near the top corner of the room indicates the number of full batteries that are ready to automatically be swapped into the computer when the current battery runs out.

The red number near the left corner of the room indicates the number of empty batteries that need to be charged.

The laptop room has two possible Jobs.

The "Monitor Batteries" job (click on the top-left side of the room) collects full batteries from any Generators, and replaces the current battery in the laptop.

The "Use Laptop" job gives a monk a skill. A monk can only have a single skill at a time. The longer they use the laptop for, the better they become at that skill (until they master it). Learning a new skill will make the monk forget everything they knew about their old skill.

I won't list all the skills here, since I'm not exactly sure about what each of them do, but generally, they make the monk faster/more effective at performing certain tasks, and able to write books.