The Last Straw by Reflextions 2023-01-10T20:42:17Z
@kostas-nik Thanks! The artwork was drawn in Krita and then all brought together in Davinci Resolve.
Foon → Ludum Dare Explorer → Users → Kyle Landon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | 👥 | The Last Straw | jam | 248 | 3.72 | 3.46 | 3.32 | 4.35 | 4.22 | 3.68 | 4.17 |
@kostas-nik Thanks! The artwork was drawn in Krita and then all brought together in Davinci Resolve.
@n0va Thank you for the kind words! The voiceover was me yelling into my microphone over and over while not trying to scare the neighbors, then dropping it all 2 octaves in post-processing before placing it over the animation. Was a ton of fun to do. Super proud of the team.
Hit almost 6,000 points! Some things I might recommend if you continue to build further:
- Indicators on the edges of the screen showing that a city is being attacked so you know to go defend it if you're busy shooting at other invaders. - The ability to either pick up or sell things you've placed on the ground. - Health bars/indicators over the enemies so you can see how much more damage is needed to kill them, especially since the bullets have long travel times. - The ability to upgrade your character's gun.
Great entry!
This was a very endearing experience. I didn't realize that you could control the puppet at first, so maybe a prompt in the screen indicating the playing to try moving around until they give input would be a nice addition. The presentation is definitely unique among the games I've played so far, and it's used to great benefit to tell your story.
Love it!
I love tower defense games so this was an instant play! The music choice was good as it didn't get too old during my play session. The first 2 levels seemed balanced well, but it seems like there was something going on in Level 3; none of the bugs followed the paths and I ended up losing around wave 8 or 9. That being said, it was fun and the ability to harvest mature plants to build more is a great twist.
Great entry! You should be proud! Using the space bar in combination with the aiming was a little frustrating, I would love to see something like the mouse being used to be more precise with the aiming. I definitely had my fair share of setbacks, but I chalk it up to me being impatient and trying to aim/slam the character with little regard to speed in the direction I wanted to go. Good work!
Cute game! Like all rhythm games, I struggled to know if I was pressing keys too early or too late, some visual feedback would be nice to add. It also got difficult VERY quickly and I wasn't expecting it. Great entry!
This was a super cute entry! I got 24 on my 2nd try which I feel like isn't a great score but it was fun all the same. The art was beautiful and the over-all presentation is excellent; your team should be very proud of the game.