Sticks to the theme well. Could use a little more information on death, I was a bit confused the first time I died. The challenge is fun though and I managed to complete it!
Controls wise make looking based on the right analogue stick. Was a bit awkward controlling all with the left stick.
Couple of tips for unity (not affected the rating at all): The .pbd files unity makes on build are not necessary to play the game. They are rather sizeable debug files that can be left out. All you need is the .exe and data file. Removing them will make your download a tenth of the size.
When making a UI, there is an element in the Canvas called a canvas scaler, if you switch it to scale with screen size, it will scale with resolution. Rather than leave all elements the same size which allows people on higher resolutions to be able to see behind the menus.
LD35 — Shapeshift (4)
Shadowshifter by Ilseroth 2016-04-19T12:55:00
Great art style and fun to play. Never really felt like I needed to go in the shadows though.
Good Old Minigolf by mard 2016-04-19T12:52:00
A fun little game, good humour and style.
Only problem I had was it was a bit too easy to come off the course.
Other than that, great!
Henkan Pachinko by AnaGF 2016-04-19T12:47:00
Fun little game, a refreshing take on the theme. I love the background image on the machines.
It is a little too short and a it easy but an idea with a lot of potential.
Mighty Morphin Cactus : In The Dark by siryakko 2016-04-19T12:38:00
Overall a fun game.
Sticks to the theme well. Could use a little more information on death, I was a bit confused the first time I died. The challenge is fun though and I managed to complete it!
Controls wise make looking based on the right analogue stick. Was a bit awkward controlling all with the left stick.
Couple of tips for unity (not affected the rating at all):
The .pbd files unity makes on build are not necessary to play the game. They are rather sizeable debug files that can be left out. All you need is the .exe and data file. Removing them will make your download a tenth of the size.
When making a UI, there is an element in the Canvas called a canvas scaler, if you switch it to scale with screen size, it will scale with resolution. Rather than leave all elements the same size which allows people on higher resolutions to be able to see behind the menus.