Foon → Ludum Dare Explorer → Users → Kenta
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Cannon Knight | jam | 2107 | 3.05 | 2.79 | 2.63 | 3.09 | 3.24 | 2.72 | 2.42 | 3.00 |
I really liked it. This is what the last level of Shadow of the Colossus should have been. Simple, efective and emotional.
We are a team of 4 with no previous experience in creating games, so thank you all for the positive feedback. The game has some silly bugs that could easily be fixed, but we can't until the event ends as I understand it. We had some extra mechanics to add like a time between increasingly difficult waves, more enemies, an ammo system for the main cannon, an elevator, etc, but you know ... only 3 days.
About the controls: With E you use the cannon, you have to hold it down because in an early part of the game, pressing and releasing it gave us some problems (bugs) and we decided to leave it like that, it is somewhat uncomfortable, I know. Hold the Left Shift down to lift the boxes that reappear downstairs and leave them in the oven to refill the flamethrower and get extra help during waves. Is something OP, yes, we wanted to make it use more fuel to avoid lasting the whole wave, it is a balancing error. Anyways, thanks for the comments and ratings :D