It has a unique feel to it, I like when mechanics mimic a way of using stuff in real life. Platform mechanics need polishing though, and ship layout would be less frustrating if it relied upon jetpack and wasn't cluttered with those platforms.
I like that you can feel the speed and ship changes direction, visuals overall are simple, but well executed. I am not sure if I understand the mechanics though, after few containers on both engines I stuck downstairs and used only the lower one. I made it till the end but I am curious how this was supposed to work.
Wow, very polished entry indeed! I like the visuals and this voxelized 3d technique, flying particles, dynamics and smoothness of the gameplay. That's staggering, what you achieved in a time so shört.
Maybe it's easier on the pad, but I couldn't get the idea of drifting. This green guy is a tough one! By the way, I think the opponents should also slow down off the track, it feels a little unfair as it is.
Wow! Pretty amazing little gem! Suprisingly, balance seems to work very well, at least till 4th boss. Treasures may be too small for one playing hastily. Good audio and smooth visuals! I like that level is shown at the beginning.
I tried to play it quick at first, but then realized that shooting in darkness is not that bad. So I switched to 'careful' playmode, looking for every loot and breaking through slowly. And it worked out ok, I had nice machinegun and 7 lives on 4th boss, but he killed me post-mortem :)
LD39 — Running out of Power (3)
Escape Velocity by Klowner 2017-08-07T21:07:55Z ♥ 2
It has a unique feel to it, I like when mechanics mimic a way of using stuff in real life. Platform mechanics need polishing though, and ship layout would be less frustrating if it relied upon jetpack and wasn't cluttered with those platforms.
I like that you can feel the speed and ship changes direction, visuals overall are simple, but well executed. I am not sure if I understand the mechanics though, after few containers on both engines I stuck downstairs and used only the lower one. I made it till the end but I am curious how this was supposed to work.
Spaced out by Simon Rahnasto 2017-08-07T20:59:42Z ♥ 1
Wow, very polished entry indeed! I like the visuals and this voxelized 3d technique, flying particles, dynamics and smoothness of the gameplay. That's staggering, what you achieved in a time so shört.
Maybe it's easier on the pad, but I couldn't get the idea of drifting. This green guy is a tough one! By the way, I think the opponents should also slow down off the track, it feels a little unfair as it is.
Hydrocrypt by shru 2017-08-07T20:51:00Z ♥ 1
Wow! Pretty amazing little gem! Suprisingly, balance seems to work very well, at least till 4th boss. Treasures may be too small for one playing hastily. Good audio and smooth visuals! I like that level is shown at the beginning.
I tried to play it quick at first, but then realized that shooting in darkness is not that bad. So I switched to 'careful' playmode, looking for every loot and breaking through slowly. And it worked out ok, I had nice machinegun and 7 lives on 4th boss, but he killed me post-mortem :)