Hart to control but with enough levels and a decent art style to carry it along. It's a tad frustrating to get wedge against a wall with a box and wait for the enemy on the other side to kill itself on my box but that's my own damn fault! :D
Quite surprised by the positive reception to my art work. Was my first time making anything for a game. My first time animating anything too :D
Yeah the horizontal and vertical shot speeds are different because the timing of the animation is off too. So I will be addming more frames and fixing that up later on but it is out of the question for the LD. We're considering making this into an actual game.
As for power ups and the like: Yeah we were super into the idea of making power-ups but had little time to make it into the gamejam. Pretty sad about that but it's okay! Because I also wanna make more hamster variants too. Gonna be sweet.
Pay $10 to a group of people who have 95 hits on their website to review your game? Cool! Nope.
This game feels awkward and clunky but it's about the best you can hope for with this kind of game in such a short time. The artwork is nice and the ship designs are pretty sweet.
So yeah, you've got something here but yeah, game jams aren't about releasing something $20 worth :D
The artwork is simple, which is a compliment as in this game's case. The more abstract it is, the better. The sound is pretty much perfect. The running sounds actually surprised and impressed me. The camera and movement is a little weird, attacking animations feel off but overall there's nothing really bad about it. Just awkward.
Combat is simple enough. Melee lizards from behind and reflect bird attacks. The bad is that the birds attack too slowly for me. Causes me to lose a little patience with them. No worries.
Pretty solid. Wouldn't mind seeing something like this expanded on in future.
LD37 — One room (5)
Super Battle Cycle by PowerSpark 2016-12-15T04:01:00
Hart to control but with enough levels and a decent art style to carry it along. It's a tad frustrating to get wedge against a wall with a box and wait for the enemy on the other side to kill itself on my box but that's my own damn fault! :D
Hamsterical Nuts by mirta000 2016-12-14T18:50:00
Quite surprised by the positive reception to my art work. Was my first time making anything for a game. My first time animating anything too :D
Yeah the horizontal and vertical shot speeds are different because the timing of the animation is off too. So I will be addming more frames and fixing that up later on but it is out of the question for the LD. We're considering making this into an actual game.
As for power ups and the like: Yeah we were super into the idea of making power-ups but had little time to make it into the gamejam. Pretty sad about that but it's okay! Because I also wanna make more hamster variants too. Gonna be sweet.
Bunch of really good criticisms here :)
High Ball-Oon by Dagorlad 2016-12-13T05:13:00
Runs fine for me but i'm far from a low end user. The concept is so simple that it pretty much belongs in a game jam. Good use of time in my opinion.
Not a bad job for a small group of people. Decent artwork and i liked that i could change the camera angle to see the destruction from above.
A little bummed that the speed up isn't faster. Oh well, good work.
Hello I am Orb by Arowx 2016-12-13T05:03:00
Pay $10 to a group of people who have 95 hits on their website to review your game? Cool! Nope.
This game feels awkward and clunky but it's about the best you can hope for with this kind of game in such a short time. The artwork is nice and the ship designs are pretty sweet.
So yeah, you've got something here but yeah, game jams aren't about releasing something $20 worth :D
Downside Up by oh_cripes 2016-12-13T04:58:00
Tried it out and can say a few things.
The artwork is simple, which is a compliment as in this game's case. The more abstract it is, the better.
The sound is pretty much perfect. The running sounds actually surprised and impressed me.
The camera and movement is a little weird, attacking animations feel off but overall there's nothing really bad about it. Just awkward.
Combat is simple enough. Melee lizards from behind and reflect bird attacks. The bad is that the birds attack too slowly for me. Causes me to lose a little patience with them. No worries.
Pretty solid. Wouldn't mind seeing something like this expanded on in future.