First up the controls aren't that good. They are very floaty, it's like permanently walking on ice. Your momentum gets slowed down when you land, feels weird. Sometimes they even are unresponsive. The double jump has a very odd window where it works. Aiming is very hard while moving, the cursor moves too fast.
All walls shoot back at you - another oddball. It's not even worth using your gun when you get this much punishment from it, enemies aren't really a threat anyways. If i were you, i would rethink why you'd want to implement this mechanic in the first place, and then think about how the gameplay could be tied to it. Don't add it just because-
Enemies take half a second to die for some reason, it feels odd since there is no death animation during that time.
Level design isn't bad, it's very linear but you get glimpses of unreachable areas from time to time where you need to get an item to progress there, which is a good thing.
Since you are referencing Super Metroid it would have been nice to have some hidden stuff in your game as well, albeit using the shooting mechanic to discover secrets would be incredibly counter-intuitive.
The art gets the job done, although it gets boring looking at the same textures and tiles all the time. A few background sprites or alternating color pallets etc. would have been nice.
A few more sound effects would have been nice, the ones in the game work fine.
Music is at least no generic chiptune loop, still it doesn't come close to being mindblowing. However it is very nice to have a bit of variety in tunes. There is the intro, main stage and death music.
LD40 — The more you have, the worse it is (1)
Re:Tileation by Akusan 2017-12-06T00:06:36Z ♥ 2
First up the controls aren't that good. They are very floaty, it's like permanently walking on ice. Your momentum gets slowed down when you land, feels weird. Sometimes they even are unresponsive. The double jump has a very odd window where it works. Aiming is very hard while moving, the cursor moves too fast.
All walls shoot back at you - another oddball. It's not even worth using your gun when you get this much punishment from it, enemies aren't really a threat anyways. If i were you, i would rethink why you'd want to implement this mechanic in the first place, and then think about how the gameplay could be tied to it. Don't add it just because-
Enemies take half a second to die for some reason, it feels odd since there is no death animation during that time.
Level design isn't bad, it's very linear but you get glimpses of unreachable areas from time to time where you need to get an item to progress there, which is a good thing.
Since you are referencing Super Metroid it would have been nice to have some hidden stuff in your game as well, albeit using the shooting mechanic to discover secrets would be incredibly counter-intuitive.
The art gets the job done, although it gets boring looking at the same textures and tiles all the time. A few background sprites or alternating color pallets etc. would have been nice.
A few more sound effects would have been nice, the ones in the game work fine.
Music is at least no generic chiptune loop, still it doesn't come close to being mindblowing. However it is very nice to have a bit of variety in tunes. There is the intro, main stage and death music.