FoonLudum Dare ExplorerUsers → 0rganic

0rganic

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201842Running out of spaceAstronaughtycompo2.502.502.002.002.663.164.002.37

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by 0rganic

LD42 — Running out of space

Dig by LeoM 2018-08-15T04:23:34Z

I think you could use this game as a root to build some kind of horror or mystery/detective game, because the atmosphere, music and gameplay created some kind of uneasy feeling while I was playing the game, and yet I was captivated by it. Art is very attractive. :)

Although, for that reason, I was less focused on the "running out of space" aspect of the game, but not for a bad reason. :)

Well done!

Urban Planning by reuno 2018-08-14T02:12:59Z

What I like the most in this game is how tightly packaged it is with basically everything a game is made of, and it's not just because to fill all of that, they actually come together cohesively and complement each other.

I had had while playing it, but it was still fun to play. It was refreshing to see the updates after each level, because it made completing levels feel more meaningful.

It's stylish and graphically attractive.

Good job on doing so many things in just two days AND doing them well, I hope it paid off for you because the end result is very much worth it in my eyes. :)

Running out of Space by Harry Jacobs 2018-08-13T18:47:01Z

I played it and I enjoyed it.

The pace of the game and the difficulty level was balanced very nicely. Naturally when player would get comfortable with the movement and the goal of the game, he would find himself a bit bored after a while, but the introduction of faster shrinking created two separate objectives for me: Be quick and think unconventionally to pass the level.

During last 2-3 levels I tried to either be extremely fast and mash player to everything upon spawn (the shield mechanism which prevented you from dying was good implementation) or to actually wait for the universe to shrink so i can simply let wormhole come to me, which actually didn't prove to be a bad idea.

Overall I liked the game. I was thinking about your intentions for the camera movement and player navigation in space, if you did intend the behavior, I agree with your decisions, because ultimately I think it made experience even more enjoyable.

Well done. :)

Mother Ship by Whismirk 2018-08-14T01:46:53Z

I can confirm that the Linux version works just fine.

It was fun to play, especially after my first attempt was to straightaway flee from the black hole with no humans inside.

Overall, I enjoyed it. I liked the minimalism and the graphics...eerie atmosphere only made it better. :)

Only suggestion I can think of right now to improve the game is to make camera controllable by mouse, because I feel like this game could be one of those calming and relaxing games where you lay back and simply do everything with the mouse. I didn't like navigating the camera with keyboard keys, I was thinking it would be better to implement an alternative way by mouse...for example dragging mouse close to the edge to make camera move or by holding down the mouse wheel button and then moving the mouse around.