Foon → Ludum Dare Explorer → MiniLD → MiniLD 72 → Schmup Trainer

Schmup Trainer

By automatonvx

Comments

dollarone 2017-02-27 23:42

cool game! Initially I was autofiring and wasting ammo like a madlad. Then I saw my score dropping...and dropping...

Great idea to keep players honest! Although some of the space invaders spawn too far to the side so I cannot shoot them! Anyway, niggles, great game! The attacker paths are awesome, I can't kill the vampire even though I should know where he'll be going by now!

BTW you are submitting each score twice! I've set your leaderboard to only display each user's top score, but I can delete dups if you fix your submission code :)

gordebak 2017-02-28 01:31

Charging points for bullets is a nice idea!

wareification 2017-02-28 03:25

<3 IT!

Shoot-em-ups are great fun, and your submission is a true example of that. The accuracy factor being used as a requirement is quite interesting. So used to the focus being on dodging, that the new objective made me approach the game differently.

pixzleone 2017-03-01 19:52

Nice game!
My only "complaint" is that the difficulty ramp was too slow for me to feel like I was progressing.
Other than that, well done!!

berbecarul 2017-03-02 00:32

The scoring system is very creative. Good work!

huvaakoodia 2017-03-02 07:11

I like the focus on accuracy and the general wave based idea.

There are some bugs: the enemies can shoot outside of the screen and the yellow baddies at times move out the sides of the screen immediately after popping in.

You could also try to increase the player movement speed, increase the enemy amount a bit and keep the enemies on the screen longer. This way killing all the adversaries becomes a test of dodging and shooting, more so than memorization or luck.