Foon → Ludum Dare Explorer → MiniLD → MiniLD 69 → MizzleBury

MizzleBury

By rttstudio

Comments

javabot 2016-08-02 17:25

I get that you were going the most for the feel, and you definitely accomplished that. I also enjoyed how the game was perfectly clear, and I could easily understand it.

stuntddude 2016-08-03 05:50

I may be misunderstanding how the underlying logic of the game works (it's not entirely clear and kind of hard to get a conceptual grasp from just reading a series of logbook entries), but it seems like when you destroy hostiles from an enemy island, it should update the estimated number of hostiles that displays on your compass, instead of having to scan again to update the number. Also, the text under the compass doesn't update after you've defeated an island until you click on the island again.

Also, resetting the game should probably not reset the music volume (I had the music volume set to 1 and jumped about a foot in my chair when I hit the reset button :P)

It's also not clear from the beginning how you're supposed to get goo. It seems that it's added when you defeat an island sometimes, but not always, and the amount varies. Is it just random, or is there some underlying rule that determines which island you'll get goo from and which you won't? Is there a strategy you can use to crease your goo production?

Furthermore, how is the amount of crystalite you harvest determined? Is that also random? Does it depend on how many drones you have? Does it depend on the island? Why do some entries in the logbook show in blue while others show in white? How is the number of kills vs. casualties determined? I could go on. It certainly seems like there are some underlying rules here, that have been programmed and balanced around, but the game fails to communicate those rules to the player in the depth that they need in order to function at even a fairly basic level. A strategy game won't be fun if the player doesn't even know the rules.

rttstudio 2016-08-03 07:48

First of all thanks for the review, I think this will help me a lot to future update the game. it's true that the amount of enemy destroyed should be remove from the last scan data. I will correct the fact that the music reset too, I added this a bit at rush cause I was already late, sorry for the jump xD. Okay so for resources, when you defeat or scavenge you get a random chance of getting any resource at random except crystalite. There's no particular rule son which island drops what. I'm surprised though, cause I usually get too much goo. For the crystalite calculation, it's random except for the fact that planets have level 1 to 3 planet 3 having more hostiles ( this should also be added to the scan.) higher level planets giving more loot (goo,cogs,drones...) For the color in the logbook, it changes everytime you change day. Uneven days are blue, and even days are white. This was supposed to help the player following the logs. The main point of kills and casualties are the more drone you have the more kills and the more hostiles the more casualties. The full formula is quite long and complicated, that is why it is not explained, cause i did not want to throw too many informations at the player. The problem is that a strategy game usually need a fairly long moment to understand fully, but most players who try game jams game don't want to read a big chunk of text before trying a game that is maybe not even worth it. I really appreciate your review, I'm not taking it badly, a lot of what you said will help me improve it. Hope you still liked it and enjoyed. :)

darenn 2016-08-03 11:34

Hi !
First, good idea according to the theme. ;)
Second, great job ! You do that in 3 days...
About the game, I think that it become boring quickly. Actually, after having 4 planets, I can easily have crystalite for my drones, after that I just have to scavenge, built a lot of drones, upgrade them a little, and the galaxy is mine (muahahah :D).
So it's funny at start, but you should add more resistance I think because it's too easy.
An other thing that I didn't understand. Sometimes a planet that I never attacked become red, and the day after, all hostiles are dead and the planet is mine. Hostiles die with time ?... I think it's a bug ?
Keep creating games ! (and next time, take more time to do it, I want to see results with more days !)

dertraveler 2016-08-03 16:04

First of all - wow for it being made in just 2 days it's really really good. I like the atmosphere of the game, the background music and the simple graphic with just the few colors...
At first i tried it without reading the help and died really quick because I didn't know how to earn Crystallite... I tried it several times since then but could not yet conquer the whole world :) But it's really fun...

stevenjmiller 2016-08-04 07:18

Really awesome game, the atmosphere is terrific and the tutorial explains the game quite thoroughly.

jupiter_hadley 2016-09-04 22:24

Interesting game! I included it in my compilation video series of all of the MiniLD 69 games, if you’d like to take a look :) https://youtu.be/nRFzaIcVxgM