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Dr. Maze
Dr. Maze
By fyberoptic
Comments
Wow, very nice! At first I thought those markers I leave where mines, and I was trying (unsuccessfully) to kill the robots. And the game might be fast enough for my 386. In dosbox at 3000 cycles is just right and at 2000 it slows down when there are many sprites, which 3000 might be similar to 386sx 16mhz.
How would i run a DOS game on a mac?
@dancan12345 Pretty much every platform should be able to run it via DOSBox. You can grab it here:
http://www.dosbox.com/download.php?main=1
You basically put the EXE from the ZIP into a folder, then run the command to mount that folder as a drive inside of DOSBox (which I think it gives an example of how to do when you start it), switch to that drive, and then type the filename to run the game.
Somehow I cut out the first part of my response!
@Optimus6128 Using them as mines is actually a pretty neat idea. I thought about implementing a gun at one point, but I'm no artist, and I would have needed to draw sprites from the front and back perspectives so that you could shoot in all four directions. So I used that as my convenient excuse to avoid projectiles. Unfortunately it's a bit light on gameplay, but I'm still satisfied with what I managed to pull off in the time.
If it would actually run on a 16mhz 386, I'd be pretty impressed! I was targeting mid-level 386 to lower-end 486s, but now that I think about it, I forgot to tell the compiler to optimize for anything beyond an 8086/8088. And I'm fairly sure I only used the original instruction set in my own assembly routines. So, theoretically, it would run very slowly even on an 8088!
Well, 386 @ 16mhz is an estimation. Dosbox might be off (also it doesn't take account of slow graphics cards). I think I will try it at one point on my 286. Should put this back on my desk one day (my CPC+ now takes space there :)