makio 2013-08-01 19:51
It s great ! I like the concept :) If we can see the ennemy base on the same screen ( made it larger ) it will be perfect !
Foon → Ludum Dare Explorer → MiniLD → MiniLD 44 → Age of Rice
By pifyz
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | Mini 44 | Ever | |
| Fun | 15 | 3.29 | ||||
| Humor | 25 | 2.44 | ||||
| Overall | 30 | 3.29 | ||||
| Mood | 39 | 2.70 | ||||
| Theme | 46 | 3.14 | ||||
| Innovation | 48 | 2.57 | ||||
| Graphics | 48 | 2.50 | ||||
| Coolness | 43 | 30 | ||||
It s great ! I like the concept :) If we can see the ennemy base on the same screen ( made it larger ) it will be perfect !
Nice game, a neat idea. It would be nice to have more buildings, such as walls or defence towers.
awesome! one of the most addictive entries I played. I like how you made the decision to have the enemies only attack the other structures and not each other. Also how each structure only had one purpose, that was not covered by the other structures (with the exception of the stables, that didn't seem to work?) Really really nice. The only changes I would make is have it be two player, and have the screen such that you could see everything going on. It could work well with either a tablet input, or game controllers for the two player version.
I thought this game was too restrictive and arcadey to be a strategy game. I did not like the fact that your arena could only attack buildings on the same row/line - when you can so very logically send troops to other places too. Also didn't like how the soldiers were essentially bullets to be shot out one at a time. There was no opportunity to build up a force and then attack together...
Not the direction I would take the RTS genre...
Banks are totally overpowered. Full area of banks generates enough revenue to constantly rebuild banks the enemy destroys. Ended up with 10k gold I used to upgrade farms in the back row, then made one barracks and unleashed 5000 food worth of soldiers. Crushing victory.
I enjoyed this one. Short and sweet. A harder difficulty setting would be fun I think.
The new game link :
http://aylab.w.pw/web/lab/age-of-rice/index.html