Magnus 2013-07-31 10:07
Dang, it seems like a cool concept. Too bad.
Foon → Ludum Dare Explorer → MiniLD → MiniLD 44 → The Unfinished
By phi
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | Mini 44 | Ever | |
| Innovation | 33 | 3.13 | ||||
| Humor | 46 | 1.20 | ||||
| Mood | 52 | 2.00 | ||||
| Fun | 53 | 2.27 | ||||
| Graphics | 53 | 2.31 | ||||
| Theme | 57 | 2.31 | ||||
| Overall | 60 | 2.13 | ||||
| Coolness | 25 | 43 | ||||
Dang, it seems like a cool concept. Too bad.
Shame you didn't flesh it out more.
Not entirely intuitive, but understandable. (I just assume instantly conquering any linked island from the enemy is the intended behavior.)
If you move your mouse too fast while building it won't work, you have to get sure to hit every square on your way to where you want, which is sometimes really annoying. (Just a note if you want to develop it further)
I read your post about feeble excuses and as others say, it will be better next time !
One question what was your original idea ?
It's a really unique idea, I believe it will turn out to be a great game if you improve the gameplay rules and finish the game.
I like the gameplay, too bad the game is not finished.
Would have been nice to see it finished, but its a cool concept
Hey sorry to hear you didn't finish, but it looks like an interesting start for a quirky kind of project. :) Please let me add to the chorus of encouragement.
I don't know why, but it is already kind of fun ^^
Cool concept :D
You should remove shift to build ^^