shivergaming 2013-07-03 05:57
Just noticed that there was another entry called Dreamscape. Oops. Well, my Dreamscape is significantly different. Perhaps it should be referred to as "Dreamscape (Shiver Gaming)"
Foon → Ludum Dare Explorer → MiniLD → MiniLD 43 → Dreamscape
By shivergaming
Just noticed that there was another entry called Dreamscape. Oops. Well, my Dreamscape is significantly different. Perhaps it should be referred to as "Dreamscape (Shiver Gaming)"
I like what you're doing with the constantly changing environment. I've been interested in creating a game with something similar to this for while. How did you do it?
Each hallway segment is actually a cube with several immaterial and invisible walls. I use "renderer.isVisible" in Unity to tell if any of the walls are visible to the player. Each hallway that cannot be seen by the player then has permission to rotate.
The maze appears to be actually morphing, whereas in fact the segments are simply rotating. This gives the effect of a constantly changing environment.
This fits my purposes quite nicely, although one could also despawn and spawn hallways when the player's back is turned, like how I did with the other objects in the maze (cubes, cylinders, etc).
Does that answer your question?
Interesting experience. Breakdown:
-Those bright colors burned my eyes, literally. I'm sorry to say it made me quit the game under the logic that it wasn't worth torturing myself. Never make someone stare at entire screens of 255,0,0. I have a bit of a headache now.
-Often, walls would appear in front of me. Most of the time it seemed like just a render distance issue, because they'd appear after I got closer, but once or twice a wall would appear right in front of my eyes.
-Sometimes, especially when a wall and an adjacent floor/ceiling were the same color, they'd appear to my eyes as a background color showing through, rather than the colors of actual walls being there. It was a bit confusing.
-There's something a bit too meta-gamey about turning around over and over again so that a wall will disappear.
P.S. You don't have to go overboard trying to sound professional. We're pretty relaxed around here. =) Trust me, a simple "Turns out there's another game called Dreamscape. Oh well!" would have sufficed.
I can fix all of those things; I also understand the part about turning being meta-gamey. I am working on a way to force a wall to disappear, in addition to the current ability to back through walls.
And for the bright colors, do you think that I should just decrease the color brightness?
Definitely. Try and find some nice, cool ones. Most pixel-art pallets around the web have colors specifically designed to spare the pupils.
Even better would be to give the walls some sort of texture in conjunction with the above, but I'm not sure how I'd pull that off myself.
This is another game that reminds me of LSD: Dream Emulator on the PS1. I like games that takes me to a crazy place.
@Puzzlem00n If you want to burn your eyes further with some more (255, 0, 0) (0, 255, 0) (0, 0, 255), try out my game. ;)