martin_monosys 2013-02-27 21:08
Gee, this is not easy. Even the first level takes a looong time to complete, maybe it should be shorter!
Foon → Ludum Dare Explorer → MiniLD → MiniLD 40 → Reality 360
By teamtibbles
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | Mini 40 | Ever | |
| Overall | 21 | 2.75 | ||||
| Innovation | 23 | 2.50 | ||||
| Graphics | 6 | 3.25 | ||||
| Audio | 22 | 2.00 | ||||
| Humor | 25 | 1.75 | ||||
| Fun | 26 | 2.00 | ||||
| Mood | 28 | 2.00 | ||||
| Theme | 32 | 1.75 | ||||
| Coolness | 19 | |||||
Gee, this is not easy. Even the first level takes a looong time to complete, maybe it should be shorter!
It was pretty fun, except that at level 3, theres a glitch where I got hit, my life bar turned red, and I could not do any more damage, but I didnt die
I liked the graphics a lot. The game itself had a nice polish on it. The jumping was SO fast that it really too a lot of the fun out of the game. Also did all of the platforms drop after a certain time? Some felt really instant and others didn't seem like they would drop.
The levels are too long and they have very little variation.. You should add a checkpoint for these kind of long levels.
@Martin_Monosys - Sorry, we actually came to the same conclusion upon review
@Hayawi - Glad you enjoyed it. Damage is scaled with health and we ran out of time to program in death. Sorry about that.
@dasrkrain - Glad you liked them. There are actually two platforms (integrated circuits) - one with straight pins that do not fall and one with bent pins with fall after a certain period of time after initial contact with the player.
@Jorjon - Good idea. We did not think of making checkpoints.