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Mr Grimmond's Mastication Simulation

By lingmops

Comments

lingmops 2011-02-14 18:22

Hello encoding issues. Sorry about the wacky symbols where apostrophe's should be. I copied and pasted where I should have tippity typed.

legacycrono 2011-02-14 20:34

Nice, simple but creative! Great job! Only problem is that it took me some time to understand when I should chew and swallow. Oh, and I think that there's a bug where his mouth will get full and won't change no matter how much you press space...
My highscore is 51100. Huzzah!

fishbrain 2011-02-14 21:23

lol... awesome banana action!

lingmops 2011-02-15 00:09

Okay, basic mechanics of it:

Points are scored when the monkey stuffs his face with fruit.

If his mouth gets too full, he chokes and loses half the fruit in his mouth.

Swallowing removes the fruit in his mouth.

If he tries to swallow too much, he chokes.

Swallowing takes time, based on volume of mouth contents

Chewing reduces the mouth content VOLUME but not MASS, for a quicker swallow. Yes I know this is not right, they are aero bananas... or... something... :D

Chewing also introduces a score bonus, multiplied by the mass eventually swallowed, which increases per chew so long as the volume can be reduced.

The amount the volume can be reduced lessens as the mass of content increases. So, you can't just keep packing in food and never swallowing.


This game has *barely* been playtested, so it's as balanced as an unballanced individual stood on a rotating log, which is itself wobbling. During an earthquake. And a food fight is happening. With jelly.

rik 2011-02-16 21:35

I like it, though I'm not very good at it! Some kind of diagram of what's happening in the mouth might have helped! XD

lingmops 2011-02-17 16:31

The intention was that you should be able to tell what's going on by the size of the mouth, though I accept that wasn't executed terribly well.