avi 2026-10-20 00:39 ♥ 0
Clockmaking is a great choice for Old Tech, and those odd little clocks have plenty of character. I like the idea of earning your keep by figuring out what all their mysterious cranks and buttons do!
Foon → Ludum Dare Explorer → LD60 → Clockwork Blue
By angry_cyboot, synack, kack3y and squirrelsoft
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD60 | Ever | |
| Overall | 4 | |||||
| Fun | 4 | |||||
| Innovation | 4 | |||||
| Theme | 5 | |||||
| Graphics | 5 | |||||
| Audio | 4 | |||||
| Humor | 4 | |||||
| Mood | 4 | |||||
Clockmaking is a great choice for Old Tech, and those odd little clocks have plenty of character. I like the idea of earning your keep by figuring out what all their mysterious cranks and buttons do!
The game intrigued me before I even launched it, simply because of its theme. I love mechanisms and "time" as a concept. In the first few minutes, I really enjoyed **interacting with the objects**, moving them around, turning valves, and pressing the button.
Unfortunately, though, I couldn’t **get past the first puzzle**. I clicked on everything, tried to figure out what time I was supposed to set on the first object, turned things, moved them around... and still couldn’t understand what exactly the game wanted me to achieve. =(
I think **clearer UX for the first puzzle, or a little guidance to introduce the mechanics**, could make a big difference. There seems to be a really enjoyable game here, judging by the interactivity and the art. Of course, that’s only my impression, since I wasn’t able to reach the later parts.
Really cool entry! The core loop is super fun and it’s a very clever take on the theme. Had a great time playing it! Left full ratings. Cheers from the Meow Bomb team, feel free to drop by our page if you're looking for more games to check out!